Author Topic: Mapping gurus, opinion wanted within.  (Read 4276 times)

y00tz

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Mapping gurus, opinion wanted within.
« on: April 10, 2008, 11:30:22 PM »
I did this in class today, I sketched out a map in Photoshop, then for the hell of it, exported in grayscale, and made a height map out of it.  To see what it would look like, I applied a texture, exported, and put it in BSP.  Surprisingly, it worked, the results are below, but the framerates seemed too good on the school computers... I assume epoly I counts entity polies, i.e. func_model, and it never climbed above 1k (I'm sure I could reduce it by making a better model).  My question to you Q2 mapping gods, is this a bad practice, assuming I could make the terrains texture look great?  Bear in mind, I'd only  use this practice where clipping/fixed viewpoints make since.

Cheers,
y00tz

Eiii

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Re: Mapping gurus, opinion wanted within.
« Reply #1 on: April 10, 2008, 11:42:45 PM »
The hills look a tad bit too extreme for my tastes, and it'd be nice if it was tessellated more (assuming it's not- looks kinda blocky) but yeah, that's pretty good.

Termin8oR

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Re: Mapping gurus, opinion wanted within.
« Reply #2 on: April 10, 2008, 11:44:45 PM »
It is a nice idea, but the hills are not what would be used to often.

y00tz

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Re: Mapping gurus, opinion wanted within.
« Reply #3 on: April 10, 2008, 11:53:31 PM »
The hills have 1 poly tops, but the cliffs on the sides have about 100 polies on the top.

@Termin8or: I'm imagining a scenario where either mountain scenery for the areas in the outskirts of the 4096x4096 that never get used, or maybe making prefab hills, cliffs, etc

blaa

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Re: Mapping gurus, opinion wanted within.
« Reply #4 on: April 11, 2008, 06:24:46 AM »
 Could you show the sshots from BSP?

y00tz

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Re: Mapping gurus, opinion wanted within.
« Reply #5 on: April 11, 2008, 10:41:07 AM »
Sure, the entity is selected.

The model is 1024x1024 and has a 256x256 diffuse.

edit: mini mountain scenery

« Last Edit: April 11, 2008, 11:07:02 AM by y00tz »

James

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Re: Mapping gurus, opinion wanted within.
« Reply #6 on: April 11, 2008, 02:33:29 PM »
I personally think it looks horrible.

I would try something more like the guys who map for TF2 did. The use a transparent texture on the sky box for artifacts like, barns silos, etc. Although I don't know how that would turn out for paintball.

Eiii

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Re: Mapping gurus, opinion wanted within.
« Reply #7 on: April 11, 2008, 02:37:06 PM »
I personally think it looks horrible.

I would try something more like the guys who map for TF2 did. The use a transparent texture on the sky box for artifacts like, barns silos, etc. Although I don't know how that would turn out for paintball.

HL2's skybox works completely differently than PB2's. Anyway, I don't think the terrain looks all that great due to the lack of lighting that goes with models. It'd be nice if it's textures were a bit more detailed, but even then it's still a one-time-use kinda thing.

jitspoe

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Re: Mapping gurus, opinion wanted within.
« Reply #8 on: April 14, 2008, 10:43:26 AM »
You could just use gensurf or rawscape...

KnacK

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Re: Mapping gurus, opinion wanted within.
« Reply #9 on: April 14, 2008, 11:06:19 AM »
Well...

I'm not a mapping guru, but I'll give you my opinion ;D

SystemCZ

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Re: Mapping gurus, opinion wanted within.
« Reply #10 on: April 16, 2008, 01:52:00 PM »
hi how you mak this terrain ?

Eiii

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Re: Mapping gurus, opinion wanted within.
« Reply #11 on: April 16, 2008, 02:15:18 PM »
You cannot, right now. You can make stuff similar to it using Gensurf or RAWScape, but that's not exactly the same.

Garrett

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Re: Mapping gurus, opinion wanted within.
« Reply #12 on: April 16, 2008, 07:38:07 PM »
hi how you mak this terrain ?
That terrain is a 3d Model if I am not mistaken.

Cameron

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Re: Mapping gurus, opinion wanted within.
« Reply #13 on: April 16, 2008, 08:51:54 PM »
 * Cameron runs and starts learning how to use Blender.

ViciouZ

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Re: Mapping gurus, opinion wanted within.
« Reply #14 on: April 17, 2008, 04:57:29 AM »
... It isn't terrain, because it isn't there.

Garrett

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Re: Mapping gurus, opinion wanted within.
« Reply #15 on: April 17, 2008, 07:34:54 AM »
... It isn't terrain, because it isn't there.
What do you mean by that?  The model of the terrain is showing up in game.

Zorchenhimer

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Re: Mapping gurus, opinion wanted within.
« Reply #16 on: April 17, 2008, 01:24:55 PM »
However, it has no collision.  So it "isn't" there.


Edit: 2000th post!  ^_^

Garrett

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Re: Mapping gurus, opinion wanted within.
« Reply #17 on: April 17, 2008, 01:56:11 PM »
However, it has no collision.  So it "isn't" there.


Edit: 2000th post!  ^_^
I knew this already, just not that point about not physically being there.

Sorry about not being clear enough.  I see your point, I just wasn't thinking outside of the box.