Author Topic: The Gateway - Spook  (Read 15975 times)

Spook

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Re: The Gateway - Spook
« Reply #40 on: August 24, 2008, 11:27:45 AM »
Finally got a new computer, and started working on the map again.

Some teaser shots. (Only got one side done)


Path is right next to the blue staircase.


Exit comes out at the red high.


dagaz

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Re: The Gateway - Spook
« Reply #41 on: August 24, 2008, 12:01:19 PM »
i was wondering how itake a screen shot when im playing a map?

cusoman

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Re: The Gateway - Spook
« Reply #42 on: August 24, 2008, 12:04:44 PM »
Looks very nice Spook.  Can't wait to see it released.
:)

@dagaz F12 is screenshots.

-Cusoman

Termin8oR

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Re: The Gateway - Spook
« Reply #43 on: August 24, 2008, 01:00:34 PM »
Very sexy Spook.
Might make me want to start mapping again.
I am buying a new computer next week around September 3rd, and I'm buying a new 46" TV with surround sound and just bought a new truck for $16,000. And I am paying cash for it all.
I make to much money to game now, but now that I have time I can play again.

hoffig

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Re: The Gateway - Spook
« Reply #44 on: August 25, 2008, 03:11:54 AM »
Why so small ceiling ? But cool map ;)

RiMiNi

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Re: The Gateway - Spook
« Reply #45 on: August 25, 2008, 11:16:22 AM »
Why so small ceiling ? But cool map ;)
Did you read the whole thread? we discussed this before. spook wanted lower ceilings so people dont just speed through the map.

dagaz

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Re: The Gateway - Spook
« Reply #46 on: August 25, 2008, 05:59:38 PM »
thank u cusoman.

Spook

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Re: The Gateway - Spook
« Reply #47 on: August 25, 2008, 06:18:06 PM »
Beta 5: Pick it apart as you wish.

Termin8oR

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Re: The Gateway - Spook
« Reply #48 on: August 26, 2008, 12:36:00 PM »
Beta 5: Pick it apart as you wish.


Loved it yet again Spooky.
Stop working on this map and work on "BANK"

Spook

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Re: The Gateway - Spook
« Reply #49 on: August 26, 2008, 02:08:28 PM »
Yeah I might considering that a quad core computer just rips through these compile times.

Termin8oR

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Re: The Gateway - Spook
« Reply #50 on: August 26, 2008, 02:56:51 PM »
Oh very nice.
I am buying a new computer in about 6 days, so when the time comes I will buy a quad core.

I am moving again though.
I decided that I don't want to live at home with Dad, so I am moving back to Calgary.
The internet connections there are like T3 and at Dads it's like 56kb/s !

aircrew

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Re: The Gateway - Spook
« Reply #51 on: August 27, 2008, 05:32:08 AM »
This map looks really cool, nice design and brush work, but I really don´t see there anything funny on playing it, without some cool jumps or something like that. This is just about camping, lining, camping, camping, maybe you should go for flag and get camping head- shoot.

aircrew

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Re: The Gateway - Spook
« Reply #52 on: August 27, 2008, 12:37:26 PM »
Ok, I know this is not actual topic, but I´ve played today another map by spook, map from CS- Italy, and I really like it, nice style, lighting, jumps, textures, lots of ways to flag....I thought it can be very good map for 3s or 4s...But then I saw a red flag bunker and blue flag, both can be easy defending, so I just wanna ask you, if you don´t want to make small remake of it, maybe two flags per each team and lil remake of ways or something like that....It should be good playable map, not unknow map what I´ve never seen on public. Thanks

Spook

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Re: The Gateway - Spook
« Reply #53 on: August 27, 2008, 02:16:20 PM »
cs_italy was just textured and compiled by me, the actual production of the map was done by steam. So I do not want to modify it.

aircrew

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Re: The Gateway - Spook
« Reply #54 on: August 27, 2008, 03:00:20 PM »
It´s pitty, this could be a good map.

Spook

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Re: The Gateway - Spook
« Reply #55 on: August 27, 2008, 03:58:39 PM »
And you are?

jitspoe

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Re: The Gateway - Spook
« Reply #56 on: August 28, 2008, 02:54:53 AM »
Uploaded to the beta server.  Let me know if you need the login pass again.

I like some of the details you've got, like the pillars.  It would be cool if the base had a little more detail.  I'd make the grate in the middle bridge metal.  The sand texture had phong shading enabled by default.  On your map, though, it the phong shading creates some messed up shadows, so I'd shut that off (go to the surface properties and set the value to 0).  Really noticeable on the base platforms.  I still think the stairs are too big, but that's your call.

Spook

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Re: The Gateway - Spook
« Reply #57 on: August 28, 2008, 02:50:51 PM »
For the pillars I did experiment a little, and it came down to these 4 texture combos.


Any thing stick out to you guys?

Obviously the red/blue concrete would go to the side of that color.

Also, jitspoe, I do need the login again, so send me the info after the next beta is put up.

jitspoe

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Re: The Gateway - Spook
« Reply #58 on: August 29, 2008, 09:51:42 PM »
I don't really like any of those, to be honest.  The grey metal(?) texture just doesn't fit, and the colors look bad.  Maybe make the inner pillar marble and the outside parts the brown stone like what you had before, but with the added detail?

Spook

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Re: The Gateway - Spook
« Reply #59 on: August 30, 2008, 12:13:53 AM »


This is how it would look in game, and by the way, the texture I used was the asphalt texture in the ctp1 pack.
I do plan on experimenting a bit more, but so far these are my favorite combos.