Author Topic: The Gateway - Spook  (Read 16056 times)

Spook

  • Autococker
  • Posts: 2542
Re: The Gateway - Spook
« Reply #60 on: September 02, 2008, 04:49:08 PM »
I liked how your idea came out jits, so here's beta 6.


Termin8oR

  • Autococker
  • Posts: 1023
Re: The Gateway - Spook
« Reply #61 on: September 02, 2008, 09:05:16 PM »
OMFG Spook.

The map looks amazing.

But please finish "bank ?"

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: The Gateway - Spook
« Reply #62 on: September 03, 2008, 12:11:41 PM »
Looks good :)

- Black: Add a little bit light (both bases).
- Blue: Fix the wall (only one base).
- Green: Add clip brushes (both bases).

Spook

  • Autococker
  • Posts: 2542
Re: The Gateway - Spook
« Reply #63 on: September 03, 2008, 02:03:24 PM »
I really don't want to open up the walls even more in there, so the black, dark places will need to be looked over for now. The wall, I'll look into that, I've actually already had a few problems with similar things where the walls don't even look misaligned. As for the ledges being clipped, I wanted it like that so you could crawl in or out of that spot fairly easily.

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: The Gateway - Spook
« Reply #64 on: September 03, 2008, 03:08:17 PM »
i love this map the theme makes it want to look like a big map yet its small gj  love the textures  love the layout, might play good for 2v2 also

y00tz

  • Autococker
  • Posts: 2742
Re: The Gateway - Spook
« Reply #65 on: September 05, 2008, 06:40:41 PM »
For what it's worth.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: The Gateway - Spook
« Reply #66 on: September 05, 2008, 07:36:37 PM »


<3

Spook

  • Autococker
  • Posts: 2542
Re: The Gateway - Spook
« Reply #67 on: September 05, 2008, 10:24:07 PM »
I managed to bust out beta 7 before I installed the new video card, so here it is. It should be nearing it's final stages now, but if you have idea for map eye candy go ahead and post it and I'll get around to it when I solve this little problem.

*I was going to start putting entities into bankrob today too so I could at least get a beta stage map by the end of the week. Looks like that will be postponed as well.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: The Gateway - Spook
« Reply #68 on: September 06, 2008, 10:49:44 PM »
Looks like you inadvertently deleted a brush on the long archway on the blue side.  Also on the red side, by that same archway, the stair railing doesn't match up cleanly.  As for the pillars, I was thinking the inverse of what you did, but I guess that works, too.

Anyway, it's up for play testing.

Spook

  • Autococker
  • Posts: 2542
Re: The Gateway - Spook
« Reply #69 on: September 06, 2008, 11:05:52 PM »
When I can actually work on it, I need to take a look, because bsp is still acting up and I've been working on the computer all day to try and fix it. I see the archway problem, that's weird and I have no clue how I managed to delete that without noticing. =\

Spook

  • Autococker
  • Posts: 2542
Re: The Gateway - Spook
« Reply #70 on: September 07, 2008, 09:35:34 PM »
Since jitspoe helped me fix BSP, here is beta 8 with the archway back to how it's supposed to be =]
« Last Edit: May 15, 2009, 12:33:48 PM by Spook »

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: The Gateway - Spook
« Reply #71 on: September 10, 2008, 04:30:46 PM »
Good :)
Its too dark at the stairs (last sshot) and i have found another thing:

Spook

  • Autococker
  • Posts: 2542
Re: The Gateway - Spook
« Reply #72 on: September 10, 2008, 04:41:16 PM »
Yeah the transfer to the new bsp messed up a few things.

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: The Gateway - Spook
« Reply #73 on: September 10, 2008, 04:50:05 PM »
No problem :P

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: The Gateway - Spook
« Reply #74 on: October 12, 2008, 08:55:18 PM »
Uploaded to the beta server.  Also, in that shot T3RR0R15T posted, the phong shading is back on the edges.  Looks like it's only in that base.  I think the best solution would be to make the sand flush with the stairs.  It looks weird having sand with a 90 degree edge.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: The Gateway - Spook
« Reply #75 on: October 13, 2008, 12:21:23 AM »
I finally got around to taking a look at this map tonight.  Very nice work.  Also,

- Green: Add clip brushes (both bases).

I think T3RR0R15T means you should put little wedges of clip brushes in so you can move along the wall without getting caught by the ledge of the window.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: The Gateway - Spook
« Reply #76 on: October 14, 2008, 03:22:50 PM »
Play tested this a bit - seems like the path straight across the bridge is about twice as fast as any other path.  If you take the low path, somebody could probably grab and cap before you even reached the base.  You mentioned something about keeping the sky low so you can't just jump across the map quickly -- that would make the side path about equal.  As it is, going straight across the bridge is way faster, so you may want to reconsider.

Spook

  • Autococker
  • Posts: 2542
Re: The Gateway - Spook
« Reply #77 on: May 14, 2009, 07:44:13 PM »
I have finally put the finishing touches into this map, lowered the skybox by 32 units, and fixed texture problems. Didn't add clips as terrorist pointed out, I always figure that if you get stuck, it's your own fault and should remain a part of gameplay.

« Last Edit: May 15, 2009, 12:33:57 PM by Spook »

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: The Gateway - Spook
« Reply #78 on: May 15, 2009, 08:08:51 AM »
Thanks, i'll upload it in a few minutes to our server.

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: The Gateway - Spook
« Reply #79 on: May 15, 2009, 12:12:06 PM »
Is the download the lastest version? I thought u want fix the black stairs...