Author Topic: New Map: House  (Read 5887 times)

Spook

  • Autococker
  • Posts: 2542
Re: New Map: House
« Reply #20 on: April 14, 2008, 03:49:08 PM »
You really should get better acquainted with BSP before you start releasing maps.

UDead

  • Autococker
  • Posts: 592
Re: New Map: House
« Reply #21 on: April 14, 2008, 04:03:21 PM »
i know how to use BSP....i just cant get good ideas for a full out map and it takes to long....my life dont not revole around making maps....i have school and other....

Spook

  • Autococker
  • Posts: 2542
Re: New Map: House
« Reply #22 on: April 14, 2008, 04:09:01 PM »
So does everyone else around here, but practice maps to get the hang of brush manipulation and lighting effects are good places to start. It looks like you just threw that map together because your original idea didn't work out too well.

UDead

  • Autococker
  • Posts: 592
Re: New Map: House
« Reply #23 on: April 14, 2008, 04:35:32 PM »
not trying to start a fight...but i dont plan on doing this for a living...i plan on doing graphic arts...logos..making money...but i just make that map in free time and dont really care if it has to be as good as the top maps there....i like this one map i mod....here
« Last Edit: April 14, 2008, 06:28:36 PM by UDead »

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: New Map: House
« Reply #24 on: April 14, 2008, 08:47:27 PM »
not trying to start a fight...but i dont plan on doing this for a living...i plan on doing graphic arts...logos..making money...but i just make that map in free time and dont really care if it has to be as good as the top maps there....i like this one map i mod....here


good luck getting it on a server.....

UDead

  • Autococker
  • Posts: 592
Re: New Map: House
« Reply #25 on: April 15, 2008, 04:11:15 AM »

good luck getting it on a server.....

why is that......if i wanted it on a sserver i coull just make one.....

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: New Map: House
« Reply #26 on: April 15, 2008, 04:16:34 AM »
please stop double posting. the first one was just pointless anyway.

i've made a demo of a few things to revise. I missed out the fact that the wooden bit of the lights needs to be rotated 90 degrees.

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: New Map: House
« Reply #27 on: April 15, 2008, 06:27:19 PM »
why is that......if i wanted it on a sserver i coull just make one.....

yea but home servers suck and no one plays on them..

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: House
« Reply #28 on: April 15, 2008, 06:34:08 PM »
yea but home servers suck and no one plays on them..
And also you would need to keep it up and change the map and if people hate it they will leave, etc...

UDead

  • Autococker
  • Posts: 592
Re: New Map: House
« Reply #29 on: April 15, 2008, 07:08:33 PM »
thats how most of all the servers here are....the admins leave and dont come back for a while...so what do we do we leave...so whats so diffrent.... and i dont have to keep it up all the time....

well im out for the night...see ya....

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: House
« Reply #30 on: April 15, 2008, 08:39:14 PM »
and i dont have to keep it up all the time....
if you want people to always play on it and for it to be well known you do

UDead

  • Autococker
  • Posts: 592
Re: New Map: House
« Reply #31 on: April 16, 2008, 04:10:24 AM »
so....we have a lot of computers...i pritty shur that i can get my brother to leave one of his server computers running....

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: New Map: House
« Reply #32 on: April 16, 2008, 09:37:33 AM »
this is off the point. Back to the map. It needs scaling down and filling up with lots more stuff like crates and tables and upturned tables and things that you'd find in a normal home... maybe not crates but you get what I mean

UDead

  • Autococker
  • Posts: 592
Re: New Map: House
« Reply #33 on: April 16, 2008, 01:50:17 PM »
i could try that....but i just sortive like it that way it is...fanticy house maby...but if i put tables and...etc...theres not much fune in it...but i take a try at it...thx

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: New Map: House
« Reply #34 on: April 21, 2008, 02:13:55 PM »
this is off the point. Back to the map. It needs scaling down and filling up with lots more stuff like crates and tables and upturned tables and things that you'd find in a normal home... maybe not crates but you get what I mean

umm.. you don't have crates in your house? ..

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: New Map: House
« Reply #35 on: April 21, 2008, 02:55:05 PM »
umm.. you don't have crates in your house? ..
rofl!!

i could try that....but i just sortive like it that way it is...fanticy house maby...but if i put tables and...etc...theres not much fune in it...but i take a try at it...thx

not much fun in it?!? Imagine tht someone's shooting at you and misses. Yuo crouch and take cover behinf an upturned table. You then double jump over the table and over them, and shoot direct down, killing them in 1 shot. HOW COOL WOULD THAT BE?!?

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: House
« Reply #36 on: April 21, 2008, 02:56:52 PM »
I live in a crate so a map of my house would be simple.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: New Map: House
« Reply #37 on: April 21, 2008, 03:05:51 PM »
Garrett lives in a box?  Rofl.  Yeh, lets just make the map a box that you run around in.

UDead

  • Autococker
  • Posts: 592
Re: New Map: House
« Reply #38 on: April 21, 2008, 03:21:36 PM »
hey...i got board and could not thing of a map to creat so i did a house....

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: New Map: House
« Reply #39 on: April 22, 2008, 06:21:29 PM »
i thought he said he was gone..