This seems pretty neat. Here's a few thoughts, suggestions, and concerns I have:
1. Prize Structure: Is there any current way to distrubute the prize pool over multiple places (instead of only paying out first place)?
2. 'Rake Cost': Seems like at the high end, 1 credit is worth ~ $0.90 -- and at the low end, $0.55, depending on how many you buy.
If we assign an 'average' cost per credit based on these two extremes:
CaverageCost = (.90 + .55) / 2 = $0.725
Now, take the example case of an 8 player, 5 credit 'buyin' 1vs1 tournament. There are a total of 40 credits in the 'prize pool'; which using our above calculated average credit value, equates to $29.00.
Now, the prize pool only pays $15, so this means only ~52% of the actual entry fee's are being paid out, while nearly half of the combined credit values are being extracted and pocketed as profit. Certainly a system such as this is entitled to take a percentage out of the pool, but almost half? That seems far too steep.
3. Map List: Many more maps need to be incorporated into the list. Since it is preselected by the tournament 'admin,' I can't see any issue with just mass uploading all the map names in a list.
I can't comment on the other stages of the tournament and functionaly yet, but hopefully these few topics help.