Author Topic: Feature request: impact of objects  (Read 7229 times)

MiZ

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Re: Feature request: impact of objects
« Reply #20 on: May 28, 2008, 01:42:27 PM »
Yeah, I guess it can be a request for better splat particles

atmays

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Re: Feature request: impact of objects
« Reply #21 on: May 28, 2008, 02:20:26 PM »
If you are suggesting this for DP, as said in the past, its not worth the time and would not allow some of the people not to play the game because of the steeper system requirements.

Well something need to be done. Im pretty sure if its upgraded to a q3 engine mostly everyone that play can still play.

ViciouZ

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Re: Feature request: impact of objects
« Reply #22 on: May 28, 2008, 03:04:51 PM »
Moving the game to a q3 engine means completely rewriting the entire game, and redoing all the maps.

So go ahead, try it atmays.

Garrett

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Re: Feature request: impact of objects
« Reply #23 on: May 28, 2008, 03:20:48 PM »
wth? was my post deleted?! That took me forever to write..

Anyway, you could have a 'weak' type of crate maybe with one of the surfaces able to break off. Just a thought. Also, you could have the paintballs splat out instead of having the paintballs splatting in 2d.
Why have such a pointless update?

y00tz

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Re: Feature request: impact of objects
« Reply #24 on: May 28, 2008, 03:24:08 PM »
Well something need to be done. Im pretty sure if its upgraded to a q3 engine mostly everyone that play can still play.

What does Quake 3 have that Paintball 2.0 doesn't?

What does Paintball 2.0 has that Q3 doesn't?  Reflective water, highly scalable settings, skeletal models/animations, and support for high-resolution textures for starters.

Garrett

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Re: Feature request: impact of objects
« Reply #25 on: May 28, 2008, 03:29:36 PM »
Where did the skm model format come from anyway?  Like what engine used it first?

y00tz

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Re: Feature request: impact of objects
« Reply #26 on: May 28, 2008, 03:30:27 PM »
QFusion, which to be fair is based on Quake 3. 

Ironically, when I first found out jitspoe was using skm's and HR4 stuff, I thought he was trying to ease into a transition to the QFusion engine.

jitspoe

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Re: Feature request: impact of objects
« Reply #27 on: May 28, 2008, 03:56:04 PM »
QFusion, which to be fair is based on Quake 3. 

Ironically, when I first found out jitspoe was using skm's and HR4 stuff, I thought he was trying to ease into a transition to the QFusion engine.

QFusion is a Quake2 engine which was massively revamped to support Quake3 media.  It started out as the l33t engine, before the Q3 source was released.  It's what Warsow uses, I believe.

Edit: Vote link - http://dplogin.com/dplogin/featurevote/feature.php?id=10148

y00tz

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Re: Feature request: impact of objects
« Reply #28 on: May 28, 2008, 08:09:32 PM »
Psh, y00tz is a newb.