Countspawns is just for debugging maps, really. The gl version wasn't changed because I didn't modify the rendering code. The animations were tweaked to be timed better and not reset halfway through the animation. In the old version, if you didn't hold the trigger down, the animation would sometimes reset, and the trracer animation was too long, so it would reset halfway through, too. I may have put in a new sound for exiting the water, too.