C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp -onlyents the_forest
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 -onlyents the_forest
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
onlyents = true
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 60: mixed face contents
Brush: Line 546, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 61: mixed face contents
Brush: Line 555, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 65: mixed face contents
Brush: Line 591, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 76: mixed face contents
Brush: Line 689, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 80: mixed face contents
Brush: Line 725, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 81: mixed face contents
Brush: Line 734, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
0 seconds elapsed
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad the_forest
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball the_forest
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
----- Load BSP File -----
reading C:\bsp\pball2\quake2\pball\mapfiles\the_forest.bsp
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (4)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing C:\bsp\pball2\quake2\pball\mapfiles\the_forest.bsp
----- Time -----
4 seconds elapsed
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap the_forest
C:\bsp\pball2\quake2\pball\mapfiles>copy the_forest.bsp c:\games\paintball2\pbal
l\maps\inprogress
1 file(s) copied.
C:\bsp\pball2\quake2\pball\mapfiles>c:
C:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2
C:\Games\Paintball2>pause
Press any key to continue . . .
C:\Games\Paintball2>paintball2 +map inprogress/the_forest
thanks alot =)