Author Topic: New Map: The Frigid North -- BETA 2  (Read 21762 times)

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: New Map: The Fridgid North
« Reply #20 on: June 11, 2008, 05:44:59 AM »
Thanks Cameron :)

Byz

  • 68 Carbine
  • Posts: 409
Re: New Map: The Fridgid North
« Reply #21 on: June 11, 2008, 06:57:15 AM »
Ok, for those that wanted it I managed to get someone to download it for me and here it is.  Hopefully this link works.

http://wateva.uberskilled.com/files/paintball2/fridgid_b1.zip
Wewt it works , thx. :D

cusoman

  • Autococker
  • Posts: 524
Re: New Map: The Fridgid North
« Reply #22 on: June 11, 2008, 09:30:39 AM »
:D Thx Cam!

Please review and post feedback, I really want this map released :)

-Cusoman

Laged

  • 68 Carbine
  • Posts: 374
Re: New Map: The Fridgid North
« Reply #23 on: June 11, 2008, 10:05:01 AM »
Congratulations, this map looks nice and in my opinion it will be fun to play. I found some texture misaligns in the walls and in the terrain but they are easy to fix. I took some screenshots, fix these:



Maybe you should apply the snow texture to those faces?


(This pic is taken in front of the house)
That small thing in the right side, is there a leak?


(This pick is taken in front of the house as well)
Is this a leak too?


Is it just me or does the water look weird? Maybe you should make the water brush a bit bigger.


Maybe you should apply a metal texture to the bottom of the lamp?



Well, that's it mostly. Fix the misaligns (and the leaks?) fast, I want this map to be released =).

cusoman

  • Autococker
  • Posts: 524
Re: New Map: The Fridgid North
« Reply #24 on: June 11, 2008, 10:33:11 AM »
Thx For the Feedback!!!!!!

I will start working on b2 immediately, or just have rick do it :)

-Cusoman

iced

  • 68 Carbine
  • Posts: 354
Re: New Map: The Fridgid North
« Reply #25 on: June 11, 2008, 03:33:55 PM »
ha nice guys...i cant wait also :)

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: New Map: The Fridgid North
« Reply #26 on: June 11, 2008, 04:09:43 PM »
@Laged: There is no leaks in the map, as you can see it is fully compiled and lit with no errors :):)

Laged

  • 68 Carbine
  • Posts: 374
Re: New Map: The Fridgid North
« Reply #27 on: June 12, 2008, 02:03:46 AM »
That's right, they just look exactly like a leak in my opinion. Anyway, you should fix them.

Also, some planks are too thick. I would change the texture too.


In my opinion a plank should be like this one:
(Even if the texture is misaligned I think it looks better)


And one more thing, check all the walls, there are many textures misaligned.

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: New Map: The Fridgid North
« Reply #28 on: June 12, 2008, 02:26:58 AM »
Thankyou for pointing it out Laged :) Cusoman will probably be starting _b2 tommorow or the next day.

Laged

  • 68 Carbine
  • Posts: 374
Re: New Map: The Fridgid North
« Reply #29 on: June 12, 2008, 02:56:35 AM »
Kk, I hope you release it soon. Now that I remember, I took some more sshots =D:


I think the snow under the ice looks ugly and unreal. Also, I think it would look better if you made the water brush high enough to touch the ice.


Put a box or something there so it's possible to DJ up there =)


It would be nice if you put some kind of ramp, like a barrel or something, there. Then it would be possible to jump to the 2nd flag fast from there.


Well, that's all this time. No no, wait, also, check the plants, most of them are inside a wall. =)

Yep, that's all. Release the b2 fast, thanks. =)



cusoman

  • Autococker
  • Posts: 524
Re: New Map: The Fridgid North
« Reply #30 on: June 12, 2008, 09:17:17 AM »
:) Glad you are taking such an interest in this map Laged.  I will do my best to make sure b2 is released for you.

About 2nd flag, there are two in game jumps to grab 2nd really fast.  One is off the of the triangle thing in the water, and the other is going off of the bd ice behind flag 1 at the right angle :)  And there is a dj for flag 2 off of the terrain :D

I wanted to make 2nd flag sort of a bonus, so if you don't grab it with speed first, you really don't go there at all.

About your 2nd picture.  You can get up there with the barrel located to the right of it :P  and go right to that ledge without having to go "threw" it

Thank you for the feedback
-Cusoman

Laged

  • 68 Carbine
  • Posts: 374
Re: New Map: The Fridgid North
« Reply #31 on: June 12, 2008, 01:06:45 PM »
Oh kk, didn't try too many jumps on the map. I'm taking this much interest because I'm pretty sure I'll like this map alot when it's finished =)

Good luck with it =D

Termin8oR

  • Autococker
  • Posts: 1023
Re: New Map: The Fridgid North
« Reply #32 on: June 12, 2008, 03:27:36 PM »
Map looks good to me guys, I will test it when I get home.
Just at work and such a slow day that I checked the forums! :)

But map does remind me of a geodude of some sort.

Keep up the good mapping.

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: New Map: The Fridgid North
« Reply #33 on: June 13, 2008, 01:23:25 AM »
Thanks Termi

Silly

  • 68 Carbine
  • Posts: 324
Re: New Map: The Fridgid North
« Reply #34 on: June 16, 2008, 07:15:56 PM »
looks a lot like my country

Canada

wil

  • PGP
  • Posts: 2
Re: New Map: The Fridgid North
« Reply #35 on: June 18, 2008, 03:40:28 PM »
good job,ok,for that tchat wanted

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: New Map: The Fridgid North
« Reply #36 on: June 19, 2008, 05:19:02 PM »

Maye make this plank so that doesn't look like it's glued to the side of the barrel, have it come up a little higher. and if it changes a jump, then move the barrel down or something

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: The Fridgid North
« Reply #37 on: June 20, 2008, 10:49:36 AM »
Sexy map Cuso and Rick.  Good work.

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: New Map: The Fridgid North
« Reply #38 on: July 06, 2008, 08:49:44 PM »
Ok, Cuso and I have been busy lately but now Cuso is going to finish making the _b2.
If you guys see him on vent/irc/ingame just keep pushing him to do it, so he actually does :)

theSYNDIKATE

  • VM-68
  • Posts: 149
Re: New Map: The Fridgid North
« Reply #39 on: July 08, 2008, 11:53:49 AM »
69/Crab