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Digital Paint Discussion Board
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Development
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Mapping
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Completed Maps
(Moderator:
Chef-Killer
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New map: totus
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Topic: New map: totus (Read 33566 times)
UDead
Autococker
Posts: 592
New map: totus
«
on:
July 06, 2008, 07:16:14 PM »
the scoring is messed up right now and i will fix but its still beta. don't have any pic so you will have to play your self to see what it is.
«
Last Edit: July 20, 2008, 04:08:07 AM by UDead
»
Logged
M-A-Zing
68 Carbine
Posts: 274
Re: New map: out city
«
Reply #1 on:
July 06, 2008, 07:29:42 PM »
I like it.
two errors that i saw were the elevator went through the sand and the support for the white flag is through the boxes. It would only be good for up to 2vs2.
and some sceenies (forgot to take off the hud)
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UDead
Autococker
Posts: 592
Re: New map: out city
«
Reply #2 on:
July 06, 2008, 07:36:56 PM »
tell me what i need to do so i can fix it. i also forgot to put ammo and guns, buit like i said its still beta.
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M-A-Zing
68 Carbine
Posts: 274
Re: New map: out city
«
Reply #3 on:
July 06, 2008, 07:57:42 PM »
you need to move the white flag thing so it is central it is a little off center and have the elevator start about eight units up
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QueeNiE
68 Carbine
Posts: 435
Re: New map: out city
«
Reply #4 on:
July 06, 2008, 08:00:29 PM »
just from the screenshots it looks like the floor is way too far away from the ceiling. Also, the floor is sand indoors? And the ceiling is made of wood? Very.. interesting.
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Spook
Autococker
Posts: 2542
Re: New map: out city
«
Reply #5 on:
July 06, 2008, 08:45:44 PM »
Major improvements over your previous works.
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Cameron
Global Moderator
Autococker
Posts: 2686
Re: New map: out city
«
Reply #6 on:
July 06, 2008, 08:49:35 PM »
Yes, much better map. Well done.
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UDead
Autococker
Posts: 592
Re: New map: out city
«
Reply #7 on:
July 06, 2008, 08:57:07 PM »
well ill try working on it tomorro, im tired.
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UDead
Autococker
Posts: 592
Re: New map: out city
«
Reply #8 on:
July 06, 2008, 08:58:26 PM »
also what do you mean by have the elavators to start 8 high?
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Cameron
Global Moderator
Autococker
Posts: 2686
Re: New map: out city
«
Reply #9 on:
July 06, 2008, 09:02:12 PM »
He means get the elevator to start 8 units higher up. Like set the mode on the map for 8 units per square or whatever and move it up one of the squares. It just makes it start a little higher up.
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UDead
Autococker
Posts: 592
Re: New map: out city
«
Reply #10 on:
July 06, 2008, 09:07:18 PM »
why, whats worng with the way its now and im tierd and i dont know how to do it right now. any demo or beter ex.
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M-A-Zing
68 Carbine
Posts: 274
Re: New map: out city
«
Reply #11 on:
July 06, 2008, 09:19:19 PM »
it goes through the sand at the bottom just raise up the starting position
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Termin8oR
Autococker
Posts: 1023
Re: New map: out city
«
Reply #12 on:
July 06, 2008, 11:23:25 PM »
Looks good UDead.
I think that it is still to open for a small map. And the middle flag does not look good up there because of only have 1-2 ways to get to it. Maybe some ramps from the ground and what not to jump to it?
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UDead
Autococker
Posts: 592
Re: New map: out city
«
Reply #13 on:
July 07, 2008, 03:59:56 AM »
ok...well i put the one flag in the middle to make it better and so you have to go that way to get it and its open so you can still get shot from the ground.
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UDead
Autococker
Posts: 592
Re: New map: out city
«
Reply #14 on:
July 07, 2008, 07:07:23 AM »
I fixed the flags and the plat, the plat is in the center and there is now 4 ways to get up there.
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DrRickDaglessMD
68 Carbine
Posts: 376
Re: New map: out city
«
Reply #15 on:
July 07, 2008, 07:42:13 AM »
for all its simplicity, I actually like it. The only stand-out issue for me is the crates in the water can be hard to navigate around as even though they are spaced apart and away from the walls, you can only fit through one of the 3 gaps.
- Dagless
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UDead
Autococker
Posts: 592
Re: New map: out city
«
Reply #16 on:
July 07, 2008, 07:54:44 AM »
thats the way its supposed to be, so it makes it harder to get away with the flag if going that way and also protects you for incoming paintballs.
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M-A-Zing
68 Carbine
Posts: 274
Re: New map: out city
«
Reply #17 on:
July 07, 2008, 09:19:10 AM »
where is the download for beta 2?
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UDead
Autococker
Posts: 592
Re: New map: out city
«
Reply #18 on:
July 07, 2008, 09:44:23 AM »
oops!! i forgot to post the new one, lol.
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M-A-Zing
68 Carbine
Posts: 274
Re: New map: out city
«
Reply #19 on:
July 07, 2008, 09:56:29 AM »
i think the ladders are a little unnatural looking, they should be on the side of the boxes. and instead of the little lip on the boxes it should be a mini box.
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Digital Paint Discussion Board
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Development
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Mapping
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Completed Maps
(Moderator:
Chef-Killer
) »
New map: totus