Author Topic: New map: totus  (Read 33329 times)

UDead

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Re: New map: out city
« Reply #40 on: July 07, 2008, 05:41:36 PM »
OK...I'm really surprised, i haven't had any negative BIOS but now that i said that it will happen (knock on wood).

Also this is the farthis i have gotten so i didn't know what to do and where to get my map on line.

y00tz

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Re: New map: out city
« Reply #41 on: July 07, 2008, 09:39:04 PM »
I think it looks nice, I remember your house map was pretty feature-savvy.

OK...I'm really surprised, i haven't had any negative BIOS but now that i said that it will happen (KnocK on wood)

Don't forget you're toughest critic thus far...

(all in good fun)

Laged

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Re: New map: out city
« Reply #42 on: July 08, 2008, 03:13:13 AM »
Check my first screenshot (page 2)
You fixed it in the red side but not in the blue side :P

Well, that's all. I thought my 100th post would be a bit longer :)

UDead

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Re: New map: out city
« Reply #43 on: July 08, 2008, 03:58:03 AM »
i looked and i don't see anything to fix, i need more detail of where exactly it is and what to do.

Laged

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Re: New map: out city
« Reply #44 on: July 08, 2008, 04:20:30 AM »
Well, check these screenshots:

This is what it looks like now in the blue base:


This is what it should look like:


Also, you might want to move the metal texture in this platform too:

UDead

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Re: New map: out city
« Reply #45 on: July 08, 2008, 04:42:41 AM »
With the one you are saying is wrong when i Aline it, the texture doesn't look like a hole, it looks like someone had cut it and didn't put it back togeather right, thats why its like that.

The last photo i will fix, but the other one i can. it wont let me mirror the texture so that its on the other side of that Peace vs. the side its on.

*Hey, sorry i cant do it right now i have to go to work, probably be back on at 4 or later.*

UDead

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Re: New map: out city
« Reply #46 on: July 08, 2008, 07:05:08 PM »
i back any word on my map get on beta server?

M-A-Zing

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Re: New map: out city
« Reply #47 on: July 08, 2008, 07:23:17 PM »
once jitspoe looks, and decides that it is fit for play it will go up, apparently he hasn't looked at it yet, i don't think he has looked at the mapping forum for awhile, be patient, what i do is begin on another map while i wait.

UDead

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Re: New map: out city
« Reply #48 on: July 09, 2008, 04:37:31 AM »
how do i put a plant here?

UDead

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Re: New map: out city
« Reply #49 on: July 09, 2008, 05:18:04 AM »
well i have to go to work see you around 6 or later

Laged

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Re: New map: out city
« Reply #50 on: July 09, 2008, 05:37:03 AM »
Hit e, select func_model and make entity. Click the + and write "model" "models/plants/bigleaf2.md2" :)

UDead

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Re: New map: out city
« Reply #51 on: July 09, 2008, 05:41:53 AM »
i did that and it just appered as a white dimaond

nvm i got it thx

UDead

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Re: New map: out city
« Reply #52 on: July 09, 2008, 05:54:11 AM »
i added the plant to both sides just to give the side wall and small island some purpose and to try to equal it out.

UDead

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Re: New map: out city
« Reply #53 on: July 09, 2008, 05:54:53 AM »
now i am leaving see you all around 6 or later.

Laged

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Re: New map: out city
« Reply #54 on: July 09, 2008, 08:47:52 AM »
Avoid double/tripleposting, put it all in the same post if possible. You can edit your posts if you forgot to say something, just click "modify".

UDead

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Re: New map: out city
« Reply #55 on: July 09, 2008, 04:19:01 PM »
sorry i was just in a hurry to get to work.

*Heres beta 4*


I fixed the unaligned textures and added the plants.

M-A-Zing

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Re: New map: out city
« Reply #56 on: July 09, 2008, 05:45:11 PM »
two misaligned textures in each base

and for the metal box,i think you should either make it a half crate, it is just an awkward size. but preferably you could just make that tower three crates high

UDead

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Re: New map: out city
« Reply #57 on: July 09, 2008, 07:09:17 PM »
come on i thought i had it all done

im done for the night, i have been working on this map night and day befor and after work. im taking a break for maby a day or two.

UDead

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Re: New map: out city
« Reply #58 on: July 10, 2008, 05:26:27 PM »
well i fixed the Texture Problem !

RiMiNi

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Re: New map: out city
« Reply #59 on: July 10, 2008, 07:44:20 PM »
good now post the next beta lol. and dude, laged has said it a million times, theres a modify button, so instead of quadruple posting you can just edit your first post.