It's unfortunate, they both look like paintball2 maps. Metal trimmed entry ways with no doors simply perpetuate the notion that nearly every mapper opens BSP, slaps textures onto brushes and rushes to the forum. I was perusing an uncompleted map moments ago in which the mapper for the second time was asking someone to verify it's done so it can be moved to the completed section.
Do we not strive for greatness? I've rendered decently lit levels with high-res textures that resmemble Source, yet every time I hop on a server I'm staring at ISlappedBrushesTogetherAndAdded2Bases.bsp.
If this community map is going to be good, why not begin like any other project destined beyond mediocrity? Let's have a brainstorming session, followed by extensive design and prototyping. By each person simple adding their own vision and design to the map and passing it along, we are simply designing by committee. All the mappers need to be on the same page, working toward the same goal or we'll end up with de_OddBlitzOffice33.
And you thought I was the nice guy?