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Digital Paint Discussion Board
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Mapping
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Map Graveyard
(Moderators:
T3RR0R15T
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Chef-Killer
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New Map: Narrows
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Topic: New Map: Narrows (Read 6213 times)
RoBbIe
Autococker
Posts: 720
New Map: Narrows
«
on:
July 11, 2008, 06:47:05 PM »
this is beta one and i feel its my best map check it out its small its ment 4 2 on 2 or 3 on 3 i like it and i need some 1 2 fine compile it 4 me plz
And its completly original
Some screenies
read the stickies before you start releasing maps.
«
Last Edit: July 13, 2008, 01:43:34 PM by y00tz
»
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M-A-Zing
68 Carbine
Posts: 274
Re: A good map by me called Narrows
«
Reply #1 on:
July 11, 2008, 06:58:17 PM »
unlit
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RoBbIe
Autococker
Posts: 720
Re: A good map by me called Narrows
«
Reply #2 on:
July 11, 2008, 07:00:17 PM »
i know i said someone needs 2 finale compile it 4 me.. with that said do u like the map?
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M-A-Zing
68 Carbine
Posts: 274
Re: A good map by me called Narrows
«
Reply #3 on:
July 11, 2008, 07:16:58 PM »
it think you should add some pillar like objects that you need to go around, even then there is no way that one could capture the flag on that map, it's too "narrow" but i like that it is an original
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Spook
Autococker
Posts: 2542
Re: A good map by me called Narrows
«
Reply #4 on:
July 11, 2008, 07:19:03 PM »
Original? it's like an elongated blitz.
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RoBbIe
Autococker
Posts: 720
Re: A good map by me called Narrows
«
Reply #5 on:
July 11, 2008, 07:24:24 PM »
i feel it is nothing like blitz And i also think u could cap if u got speed and skillz
EDIT: O i got a idea have the own straight paths then have 2 pathes on each side that leads base 2 bazse if u understand wat i mean
Ill include that in beta 2
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RoBbIe
Autococker
Posts: 720
Re: A good map by me called Narrows
«
Reply #6 on:
July 11, 2008, 07:37:03 PM »
and wat u said about it is 2 narrow it is suppose 2 b it is called narrows lol
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Holo
VM-68
Posts: 103
Re: A good map by me called Narrows
«
Reply #7 on:
July 11, 2008, 08:07:32 PM »
Atleast you got the part where it's made by you right.
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QueeNiE
68 Carbine
Posts: 435
Re: A good map by me called Narrows
«
Reply #8 on:
July 11, 2008, 08:29:48 PM »
+1 to Holo.
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KnacK
Global Moderator
Autococker
Posts: 3039
Re: A good map by me called Narrows
«
Reply #9 on:
July 11, 2008, 09:01:00 PM »
* KnacK inserts, yet again, the obligatory "this thread is useless without pics" quote.......
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Cameron
Global Moderator
Autococker
Posts: 2686
Re: A good map by me called Narrows
«
Reply #10 on:
July 12, 2008, 12:15:10 AM »
* Cameron tells KnacK there is no use in looking at them unless you want to point out excrementloads of texture misalignments. Eg Wooden Bunkers.
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Laged
68 Carbine
Posts: 374
Re: A good map by me called Narrows
«
Reply #11 on:
July 12, 2008, 01:59:26 AM »
Robbie, for how long did you let it compile when you tried to compile it?
And uhm, this screenshot tells everything.
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Cameron
Global Moderator
Autococker
Posts: 2686
Re: A good map by me called Narrows
«
Reply #12 on:
July 12, 2008, 02:13:02 AM »
Just curious, how long did it take for you to make Robbie? Personally, no offence, it looks like it has less than 50 brushes and was made in 5 minutes. No offence though, its just what I think of it.
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M-A-Zing
68 Carbine
Posts: 274
Re: Narrows beta 2 ( with screens)
«
Reply #13 on:
July 12, 2008, 03:29:33 PM »
unlit and no visibility blockers. you can see end to end, no use taking the side paths now.
send me the .map and i'll make it slightly better by lighting it, and maybe more if you let me show you some things about mapping.
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Byz
68 Carbine
Posts: 409
Re: Narrows beta 2 ( with screens)
«
Reply #14 on:
July 12, 2008, 03:34:50 PM »
M-A-Zing you just took my words out of my mouth
I was just writing the same thing you just did , about helping him with the lights and do some extra things
But it seems like you were faster than me ^^
EDIT: w00t!!! 300 posts
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ViciouZ
Map Committee
Autococker
Posts: 2227
Re: Narrows beta 2 ( with screens)
«
Reply #15 on:
July 13, 2008, 06:20:20 AM »
The b2 looks like minispeed.
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RoBbIe
Autococker
Posts: 720
Re: Narrows beta 2 ( with screens)
«
Reply #16 on:
July 13, 2008, 01:13:45 PM »
lol i felt that way 2 i was wondering if it would b a good idea 2 erase one of the paths and make a underground tunnel that is slick ?
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sk89q
Global Moderator
Autococker
Posts: 1049
Re: Narrows beta 2 ( with screens)
«
Reply #17 on:
July 13, 2008, 01:29:33 PM »
You either need add vis blockers or to remove the water (or remove warp).
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KnacK
Global Moderator
Autococker
Posts: 3039
Re: New Map: Narrows
«
Reply #18 on:
July 13, 2008, 02:08:51 PM »
rm -rf narrows_b2.bsp
This map really needs to be a practice map for the mapper and NOT be released.
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RoBbIe
Autococker
Posts: 720
Re: New Map: Narrows
«
Reply #19 on:
November 30, 2008, 10:16:39 AM »
Haha this map was horrible but i was checking out my old maps the other day and i decided to remake this i think it a lot better. I remade all the way from a blank map.
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Digital Paint Discussion Board
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New Map: Narrows