Author Topic: New Map: Narrows  (Read 6311 times)

RoBbIe

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Re: New Map: Narrows
« Reply #20 on: November 30, 2008, 10:22:19 AM »
here some screens

KnacK

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Re: New Map: Narrows
« Reply #21 on: November 30, 2008, 10:24:39 AM »
umm rename it if its a completely new map.

RoBbIe

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Re: New Map: Narrows
« Reply #22 on: November 30, 2008, 11:00:36 AM »
um i want it to be like narrows so new_narrows?

T3RR0R15T

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Re: New Map: Narrows
« Reply #23 on: November 30, 2008, 11:03:21 AM »
narrows2 ?

RoBbIe

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Re: New Map: Narrows
« Reply #24 on: November 30, 2008, 01:04:10 PM »
why would i call it narrows to when narrows was never even finished. And i don't really care about what call it i just wanna know what you guys think about the map.

Cameron

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Re: New Map: Narrows
« Reply #25 on: November 30, 2008, 10:34:17 PM »
Barrel textures need to go up more, the line isn't up the top, the hay stack textures need rotating, and on those planks of wood going up to the box, the sides of those need rotating.  cbf with screenshots atm.

Byz

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Re: New Map: Narrows
« Reply #26 on: December 01, 2008, 05:57:52 AM »
RoBbIe , If you need some help with the map , I could fix/make a few things for you if you want to.
I'll be at mIRC , #pbmappers

jitspoe

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Re: New Map: Narrows
« Reply #27 on: December 02, 2008, 01:39:28 PM »
Sounds like this is more or less a new beta version of narrows - why not continue on with narrows_b3?

Can't look at the map right now, but from the screen shots, the transparent tiles look bad and the hay bale textures could stand to be rotated/aligned.

RoBbIe

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Re: New Map: Narrows
« Reply #28 on: December 04, 2008, 02:35:46 PM »
k i did some work with the underground. Does anyone have any ideas to make this map better. I think it has very good game play and its quick and simple.

Byz

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Re: New Map: Narrows
« Reply #29 on: December 04, 2008, 03:59:33 PM »
The map still needs work. I think the map is a bit empty cause when you spawn you can just line to the opponents base.

Also

Barrel textures need to go up more, the line isn't up the top, the hay stack textures need rotating, and on those planks of wood going up to the box, the sides of those need rotating.  cbf with screenshots atm.

RoBbIe

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Re: New Map: Narrows
« Reply #30 on: December 05, 2008, 09:00:22 PM »
k i i got all fixed thanks to byz
« Last Edit: December 06, 2008, 10:20:36 AM by RoBbIe »

Byz

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Re: New Map: Narrows
« Reply #31 on: December 06, 2008, 07:19:54 AM »
Looks like you compiled the wrong .map file cause it looks just like beta 3. :D

RoBbIe

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Re: New Map: Narrows
« Reply #32 on: December 06, 2008, 09:34:00 AM »
k here it is
« Last Edit: December 06, 2008, 10:22:58 AM by RoBbIe »

cusoman

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Re: New Map: Narrows
« Reply #33 on: December 06, 2008, 11:07:01 AM »
Beta 4 is the first version of the map that I looked at and it reminds me a lot of my first map I ever released, Mad Dash. 

Basically, the problem is this: The map is a straight line, so no matter how cool you make your low, it will not be used.  And no matter how much you dress up the top with barrels and hay and boxes, it will still be a 3 seconds down and back cap combined with a line fest.  Looking at this version, and then seeing the old pictures makes me believe you have gotten much better at mapping then when you started.  I think you should put your talents into making a new map, one with some cool strategic layouts.

I do not want this coming off as a "raging" because I am actually giving you a compliment.  Your abilities surpass this map, so make a new one :)

-Cusoman

RoBbIe

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Re: New Map: Narrows
« Reply #34 on: December 06, 2008, 05:09:20 PM »
thanks cusoman i wanna try to get this going but also ill start a new one that will be much bigger and better and if anyone wants to help me with this upcoming map just tell me.

jitspoe

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Re: New Map: Narrows
« Reply #35 on: December 09, 2008, 08:12:50 PM »
I've attached a demo with some revision suggestions.  I've also uploaded the map to the beta server for testing.