Author Topic: Trees and plant life for your maps  (Read 27280 times)

sk89q

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Trees and plant life for your maps
« on: July 14, 2008, 10:30:39 AM »
These are generated trees.

Download and extract:
http://digitalpaint.therisenrealm.com/downloads/models/sk89q_plantlife.zip

Remember to update your worldspawn requiredfiles for the needed rscripts.

There are:
* 2 types of grass
* 3 ferns
* 1 lily
* 1 flower
* 1 mushroom
* 1 rock
* 8 trees

Note: Some of the models have large textures, namely the ferns, so you may reconsider avoiding them.

« Last Edit: July 27, 2008, 11:57:25 AM by sk89q »

T3RR0R15T

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Re: Trees for your maps
« Reply #1 on: July 14, 2008, 10:51:43 AM »
Looks good.


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sk89q

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Re: Trees for your maps
« Reply #2 on: July 14, 2008, 11:09:50 AM »
Oh whoops. I never uploaded it. :) Uploaded now.

Laged

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Re: Trees for your maps
« Reply #3 on: July 14, 2008, 02:52:24 PM »
Yay, looks great. You should use those in the community map project :)

DrRickDaglessMD

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Re: Trees for your maps
« Reply #4 on: July 14, 2008, 03:02:18 PM »
I heart U sk89q.

Although, the branches of tree3 (and maybe some others?) are the wrong way round - you can see it in some of the screenshots too!

Ill wait till you flip the tga's in the download so there aren't any consistency issues between the master and my copy.

Thanks!

- Dagless

also, is there any way round the problem that the alpha mask of the leaves overdraws a transparent square over any alpha-transparent textures or trans33/66 brushes when they overlap from your POV?
« Last Edit: July 14, 2008, 03:24:31 PM by DrRickDaglessMD »

sk89q

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Re: Trees for your maps
« Reply #5 on: July 14, 2008, 04:02:02 PM »
Ah, oops. I thought they looked odd. Guess I was in too much of a rush. I have uploaded the new versions.

As for the canceling of the transparent textures, I don't know if there's a solution to that. I was going to try to ask y00tz or something about that. It gets really bad in a forest of these things.

EDIT: I got it. I have uploaded a new version.

jitspoe

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Re: Trees for your maps
« Reply #6 on: July 14, 2008, 04:54:15 PM »
What were they generated with?

Garrett

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Re: Trees for your maps
« Reply #7 on: July 14, 2008, 05:14:20 PM »
Nice trees.  Very natural looking.

DrRickDaglessMD

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Re: Trees for your maps
« Reply #8 on: July 14, 2008, 05:26:24 PM »
I'm really grateful, I've put them in my current project and they add a whole new dimension to the aesthetic.

Would you mind if I reskinned the trunks? The light bark is at odds with the tone of the map and they stand out quite a lot - presumably this would be possible with rscripts so as not to affect the distributable model pack?

- Dagless

Garrett

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Re: Trees for your maps
« Reply #9 on: July 14, 2008, 05:34:04 PM »
Could you post a link to the download in your first post?  This might help some of the feature votes get more attention.

sk89q

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Re: Trees for your maps
« Reply #10 on: July 14, 2008, 05:41:29 PM »
The download is already in the first post...

Feel free to change the textures. I don't think you even have to use an rscript though, because I suspect the textures are loaded from the same directory, so you merely need to move the trees to their own directory.

By the way, I'd prefer if we could replace the textures with open-source/public domain/free to use textures.

QueeNiE

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Re: Trees for your maps
« Reply #11 on: July 14, 2008, 11:53:59 PM »
That looks amazing.  I guess you could also use this method to create realistic-ish grass.  You could have angled 'sheets' of grass all mangled over each other to give the effect for a grassy area.

sk89q

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Re: Trees for your maps
« Reply #12 on: July 15, 2008, 12:43:24 AM »
Not with Paintball's rendering, or at least what I got out of it. If you get farther away, the fringes/edges of the textures where transparent meets opaque turns darker the color of the TGA's background. So, if the TGA's background is black, the farther you are away from the grass, the blacker the grass appear to be around the edges. So, the grass stop blending in... and it looks bad.

y00tz

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Re: Trees for your maps
« Reply #13 on: July 15, 2008, 06:25:24 AM »
Make the background the same color as the leaves and it fixes the problem.  If you want these trees to look good, fake ambient occlusion with a gradient  and in your alpha layer, darken the leaves just a tad.

T3RR0R15T

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Re: Trees for your maps
« Reply #14 on: July 15, 2008, 07:24:54 AM »
What map is it?

sk89q

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Re: Trees for your maps
« Reply #15 on: July 15, 2008, 08:37:14 AM »
It's another map I will never finish.

Grass:

DrRickDaglessMD

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Re: Trees for your maps
« Reply #16 on: July 15, 2008, 08:54:26 AM »
This concept intrigues me greatly, if we could simulate foliage like grass and ivy, etc... is a similar way, I'd be extremely interested. I'd be happy to skin the Ivy if you can't be bothered to find a decent texture.

- Dagless

sk89q

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Re: Trees for your maps
« Reply #17 on: July 15, 2008, 09:02:15 AM »
The grass doesn't look that good, but that may only be because of the texture.

Mushrooms:

Laged

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Re: Trees for your maps
« Reply #18 on: July 15, 2008, 09:08:16 AM »
Looks cool :)
You were able to make the shadows to the trees I guess :D

T3RR0R15T

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Re: Trees for your maps
« Reply #19 on: July 15, 2008, 09:09:38 AM »
It's another map I will never finish.

;(

Why u begin with maps and never finsih it?
Or release no beta for testing?