Author Topic: Grave 2 : Competition Time!  (Read 49857 times)

i_am_a_pirate

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Re: Grave 2 : Competition Time!
« Reply #120 on: August 11, 2008, 03:08:39 PM »
here lies
jitspoe's under 100 ping v1rginity
the euro servers came in

Sammich

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Re: Grave 2 : Competition Time!
« Reply #121 on: August 12, 2008, 03:51:25 PM »
Here lies
You
Because you're too busy looking at this to pay attention to the guy behind you

eradicator

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Re: Grave 2 : Competition Time!
« Reply #122 on: August 12, 2008, 07:52:11 PM »
^ BOOM-HEADSHOT!

DrRickDaglessMD

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Re: Grave 2 : Competition Time!
« Reply #123 on: August 22, 2008, 09:07:10 AM »
Ok boys and girls, I've been noting all the good submissions and slowly progressing with the map in the last few weeks, however I depart for Australia (for a month) in 2 days and theres still so much left to do on Grave 2 that there's no way I'll be able to finish it in time.

Here are a couple of teaser screenshots to tide you over:





A quick Q&A, too:

Q: Why is everything yellow?
A: The time the map is set is late evening/sunset, similar to the map Summer. I thought the long shadows would give it away, but apparently not. If anyone has any better ideas, feel free to PM them to me.

Q: Whats new?
A: I've polished the gameplay a LOT, improved everything about the map and implemented a lot of fun visual effects. The balance of the gameplay is drastically improved, the high route (across the roof, inside and out) is much more accessible and viable.

Q: What are the r_speeds and performance like?
A: The way grave is laid out pretty much rules out a decent VIS, so r_speeds are always going to be higher than desired. Having said that, the map you see in the screenshots only is about 200 wpolys higher than the original Grave, because I've built it that much better. The target final r_speeds won't be higher than 4000k (which I concede is a lot, but its the best I can do with the Grave layout).

The epoly is astronomical due to sk89q's trees, but so far I haven't experienced any problems and my search for a definitive answer on what is too high an epoly value has turned up nothing. I guess we'll find out!

The textures for this map are massive. Appallingly huge. We'll have to see if this is a problem when it comes to beta.

All in all, I think people will like it when it comes to beta, there's going to be a lot of fun stuff to discover and some well honed strategies to try out.

Peace,

Dag

p.s. keep the submissions rolling in!

eradicator

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Re: Grave 2 : Competition Time!
« Reply #124 on: August 22, 2008, 10:27:52 AM »
Wow Dag it looks incredibly cool!
I can't wait to play it

Eiii

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Re: Grave 2 : Competition Time!
« Reply #125 on: August 22, 2008, 11:35:05 AM »
If you're gonna do a sunset map, you'll have to use a sunset skybox. ;3 Might I suggest unit1? Or you could make your own...

i_am_a_pirate

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Re: Grave 2 : Competition Time!
« Reply #126 on: August 22, 2008, 11:36:21 AM »
Just one thing: Pleeeaaaassssseeeeee don't make it so obvious that it is a floating platform in the sky. Maybe make a forest round the outside or something (I know that that will take the r_speeds higher than everest).

VERY nice brushwork. I can't believe that people still play grave1, it's soo old now!!

gohan

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Re: Grave 2 : Competition Time!
« Reply #127 on: August 22, 2008, 12:20:11 PM »
old and excrement!

KnacK

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Re: Grave 2 : Competition Time!
« Reply #128 on: August 22, 2008, 12:24:29 PM »
both of you are n00bs - nuff said.
* KnacK fires up koth on his server....

i_am_a_pirate

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Re: Grave 2 : Competition Time!
« Reply #129 on: August 22, 2008, 02:28:51 PM »
Hey, I just stated the obvious. It's what I do :D

jitspoe

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Re: Grave 2 : Competition Time!
« Reply #130 on: August 22, 2008, 03:21:05 PM »
I think the yellow is a bit too much.  I gave DT a hard time about that with summer - thought he did it by mistake using the yellow sky texture (then I felt kind of bad about my comments when I discovered he made it that way intentionally).  Perhaps with a different sky, it will look better.

QueeNiE

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Re: Grave 2 : Competition Time!
« Reply #131 on: August 24, 2008, 12:17:44 PM »
somewhere in the map you HAVE to include a rotting dead hand poking through the surface of one of the graves


It would make me ever so happy ^_^

jitspoe

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Re: Grave 2 : Competition Time!
« Reply #132 on: August 25, 2008, 03:27:22 PM »
Haha, maybe have it reach out at you if you walk close, then pull you into the grave.

theSYNDIKATE

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Re: Grave 2 : Competition Time!
« Reply #133 on: August 26, 2008, 05:12:13 PM »
Looks like a beauty

flamer

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Re: Grave 2 : Competition Time!
« Reply #134 on: August 26, 2008, 06:09:07 PM »
What about

R.I.P Flamer
Too many previous clan on his back
epitath: Previous-Claned

or

R.I.P TmB
« Last Edit: August 27, 2008, 11:28:28 AM by flamer »

Zakrokx

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Re: Grave 2 : Competition Time!
« Reply #135 on: August 27, 2008, 02:38:56 PM »
R.I.P.

Here lies the memories,dreams, and hopes of........

THE FIRST GRAVEYARD............................................------Zakrokx
_ _ _ _ _ _ _ _ _
I shall raise the dead!

Garrett

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Re: Grave 2 : Competition Time!
« Reply #136 on: August 27, 2008, 05:16:16 PM »
R.I.P.
Zakrokx
"Knackified"

eradicator

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Re: Grave 2 : Competition Time!
« Reply #137 on: August 27, 2008, 11:41:26 PM »
       R.I.P
       erad
Died of laughter due to all actions made by
      ZakRokx on 8/28/08 :P

Rick

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Re: Grave 2 : Competition Time!
« Reply #138 on: August 27, 2008, 11:48:31 PM »
Dag, what part of Australia are you coming to? Queensland, N.S.W, Victoria, South Australia, Northern Territory or Western Australia?

Zorchenhimer

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Re: Grave 2 : Competition Time!
« Reply #139 on: August 28, 2008, 12:51:06 AM »