Author Topic: Grave 2 : Competition Time!  (Read 48916 times)

eradicator

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Re: Grave 2 : Competition Time!
« Reply #180 on: November 19, 2008, 08:58:36 PM »
C'mon Knack you don't gotta be mean to him, show some respect for the deceased please.

RiDe

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Re: Grave 2 : Competition Time!
« Reply #181 on: November 20, 2008, 03:20:44 AM »
Here Lies: 200+ping
........
Dead.

For all of the high pingers =]

fasian

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Re: Grave 2 : Competition Time!
« Reply #182 on: November 20, 2008, 03:44:26 AM »
+1 =]

aircrew

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Re: Grave 2 : Competition Time!
« Reply #183 on: November 21, 2008, 04:01:50 PM »
I am sorry to ask, but are you still working on map?

DrRickDaglessMD

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Re: Grave 2 : Competition Time!
« Reply #184 on: November 22, 2008, 07:59:56 AM »
Yes, among other things. I'm really busy at the moment IRL, including getting a new job and moving cities, so poor old Grave 2 is on the backburner for a while. Sorry folks!

- Dag

nightryder

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Re: Grave 2 : Competition Time!
« Reply #185 on: November 24, 2008, 06:55:32 PM »
theres life outside DP? whatever for?

xiangliang2

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Re: Grave 2 : Competition Time!
« Reply #186 on: November 27, 2008, 06:55:09 PM »
R.I.P
Xiangliang2
"MEOW!!!"

i_am_a_pirate

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Re: Grave 2 : Competition Time!
« Reply #187 on: November 28, 2008, 11:24:14 AM »
RIP
My below 100 ping
bloody wireless laptops hogging t'internet

RoBbIe

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Re: Grave 2 : Competition Time!
« Reply #188 on: November 28, 2008, 02:48:13 PM »
RIP
This Map
Will It Ever Be Finished

Haha im Just kidding

jitspoe

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Re: Grave 2 : Competition Time!
« Reply #189 on: April 08, 2009, 04:09:49 PM »
Saw this, in case you're still looking for ideas: http://www.eatliver.com/i.php?n=2899

Here's another clever one: http://www.eatliver.com/i.php?n=2926

Justinph5

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Re: Grave 2 : Competition Time!
« Reply #190 on: April 08, 2009, 05:24:11 PM »
what jitspoe really did there was give you a subtle hint that he wants to see the map finished...

BaNe

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Re: Grave 2 : Competition Time!
« Reply #191 on: April 17, 2009, 11:11:37 PM »
Here lies the DP forums
Rick rolld

aircrew

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Re: Grave 2 : Competition Time!
« Reply #192 on: April 18, 2009, 03:14:54 AM »
Here lies
Grave 2
This map looks dead

abnormal

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Re: Grave 2 : Competition Time!
« Reply #193 on: April 18, 2009, 03:34:36 AM »
Here lies
Grave 2
This map looks dead
Yes :/
    
Grave 2 : Competition Time!
« on: July 17, 2008, 05:26:33 PM »
And I think you started before this topic. So how long have you been making it? Are you even working on it?
I'm looking forward to this map, but I hope I won't wait forever :P.

Clipz

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Re: Grave 2 : Competition Time!
« Reply #194 on: April 18, 2009, 05:35:22 AM »
To be honest I hope this map is never finished. Nothing against you Dag but the first Grave was awful, why remake a crappy map?

Reed

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Re: Grave 2 : Competition Time!
« Reply #195 on: April 18, 2009, 06:31:49 AM »
And I think you started before this topic. So how long have you been making it? Are you even working on it?

Its been in production over a year, but hasn't been touched since August 08. Currently dag has many more commitments with work, but after some pushing he has decided to continue to work on the map in the little time he has spare.

To be honest I hope this map is never finished. Nothing against you Dag but the first Grave was awful, why remake a crappy map?

Thats exactly what I said. I think because its popular with many of the pub players he wanted to actually make a properly textured map with proper lighting and no overlapping brushes. Maybe to set an example to aspiring mappers.

DrRickDaglessMD

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Re: Grave 2 : Competition Time!
« Reply #196 on: April 18, 2009, 08:31:00 AM »
That's about the size of it, Reed!

At the risk of going further OT... I don't have too much time these days to dedicate to mapping, I've been dividing the time I have spent on mapping between Grave 2 and an as-yet unnamed map project. Abnormal, you're right - I'm not sure the exact figure, but by now it's substantially over a year! Perhaps posting this thread was a bit premature...

Clipz, you've got a fine point - I think the idea behind Grave and some of the incidental details that have made it popular are bulletproof for pub play. It's easy to understand and pick up - it's got essentially instantly-understandable mechanics. When Reed made Grave, both our mapping abilities were in their infancy, now I think I can do it justice. When it comes to the principles of map-making I have some quite strong beliefs about quality and quality control, things that take quite a lot of time.

If I could ask you guys to hold off posting about the map too much for a bit, I'll post a proper discussion thread in the mapping section with some more media soon enough.

Cheers!

Dag

MOFO

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Re: Grave 2 : Competition Time!
« Reply #197 on: September 22, 2009, 12:27:49 PM »
Nice grave 2 good idea

Kyuuchi

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Re: Grave 2 : Competition Time!
« Reply #198 on: September 22, 2009, 01:12:38 PM »
I care! It's a shame Dag cant give the .map file to another mapper like JeeJee or someone so they can finish it O_O

pif

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Re: Grave 2 : Competition Time!
« Reply #199 on: September 22, 2009, 01:30:56 PM »
Personally and since the first time i played it(2006) i always liked Grave , that was our home map with my old clan . It's not a problem if this idea about Grave 2 is dead , i would have more fun with the first version . Mythic map and mythic mappers/players .God guys you should come back in this game as players , this game needs old legends ; i don't forget all these players , where are you =S .