That's about the size of it, Reed!
At the risk of going further OT... I don't have too much time these days to dedicate to mapping, I've been dividing the time I have spent on mapping between Grave 2 and an as-yet unnamed map project. Abnormal, you're right - I'm not sure the exact figure, but by now it's substantially over a year! Perhaps posting this thread was a bit premature...
Clipz, you've got a fine point - I think the idea behind Grave and some of the incidental details that have made it popular are bulletproof for pub play. It's easy to understand and pick up - it's got essentially instantly-understandable mechanics. When Reed made Grave, both our mapping abilities were in their infancy, now I think I can do it justice. When it comes to the principles of map-making I have some quite strong beliefs about quality and quality control, things that take quite a lot of time.
If I could ask you guys to hold off posting about the map too much for a bit, I'll post a proper discussion thread in the mapping section with some more media soon enough.
Cheers!
Dag