Hello! I am dnadna aka tlc, thlhnchs, thelaughingcheese or cheese.
if you dont know how to run the basics of BSP then please visit
http://dpball.com/files/mapmaking/tutorials/bsp_tutorial_01_basics.htmLets get started.
Cutting holes in brushes.
Draw a brushe the size of the hole you want. Then move it to where you want the hole and press the 4th button to the right on the first group of buttons on the frist row. Now delete the brush you used to cut a hole by pressing - or you could change the shape and use it for something else. this is usefull for making tunnels that connect to a room or windows.
Lighting.
scroll down the list of textures untill you find the light emmiting textures; they begin with LIT. I recommend you make it look relistic so get a metal texture and draw a brush with a side the light will fit on to now click on that side to select it (that side will be outlined in yellow) and find a LIT texture and press alt-f you may move your brush around to make the light fit properly and press alt-l to lock the texture so it wont change when you move it around.
Doors:
Make a brush that will be your door and put it where you want it and press e and you will get a window and go to the drop down list and select func_door and press "make entities". now press any of the little buttons on the entitles window untill a little red arrow on your door points in the directon of where you want to open.
Buttons.
Draw a brush that will be your button and press e. go down the drop down and select func_button then press "make entities". now press the little numbered buttons till the little red arrow on your button points in the direction you want the button to go when pressed. to hook it up to something select the button and click an the + in the entities window and type in Key: target and type in value: button1. now go to wat u need to hook it up to like a door and press esc to deselect all and then select the door and press e then press + and type in key: targetname and type in value: button1.
Walls.
to make walls invisable or halfe invisable select the wall u want to change and press s to get a window. select nodraw and press apply brushes.
to make a visable but passable wall press s and select aux and press apply brushes.
Paint and water.
go to textures and select a water texture and put it where u want it.
go and chose your texture and put it where you want paint and press s then select slime and apply brush.
flags
make a randome box and press e and select flag at drop down list and press make entities. to select the team press + and type in key: teamnumber and in value any number from 0-4 (sry idk the wat steam is wat number).
NOTE: if you are making a jump map and want a flag in a dm mode you NEED to press esc then e and press the little + in the entities window and type gamemode in key and type 1 in value.
Hints.
make a box where ever you want a player to know something and press e. sellect trigger_multiple fron drop down list and press make entities. press the little + in the entities window and type message in key and your message in value
compiling.
VERY IMPORTANT if you added lights use final compile.bat
thats it for now!! you can visit these links for more info
http://dplogin.com/forums/index.php?topic=14235.0 http://bspquakeeditor.com/tutorials.phpIf you want my first and my newest public jump map here:
http://dplogin.com/forums/index.php?topic=14325.new#new