Well, the layout seems ok, but I think there's a bit to be done as far as texturing, scale, and item placement (please do something besides spawning everybody with the best equipment). Some of the things in this map are huge, like the X bunker in the bases has wood ~4 feet thick. The ladder rungs are also like 4ft tall. I know a lot of old maps are like this, but it would be nice if we could start aiming toward more realistic proportions on new maps. Realistic texturing would also be nice. You've used that plank wood texture a lot, and in most cases, it just doesn't make sense. For example (see screenshot), it doesn't make sense to have multiple planks making a single ramp up against a box. What would they be nailed into? They'd have no support. Also they're way to thick and sticking through the box, and the boxes are misaligned.
How long did it take to vis, and on what hardware? It doesn't look too vis-unfriendly except for the center area, where both base entrances are visible from each other (the r_speeds are kind of high here). If you did something to block that off, it might make vis a lot faster. Perhaps I can help you out by compiling it on my new gaming machine once it's built.