I understand your excitement, I really do.
-You just spent 22.5 minutes hacking away at this map. You did a fastvis compile to test it out, AND IT WORKED.
-You just decided to make it a deathmatch map so you didn't have to bother with trying to grasp the understanding of creating teams, flags, and bases.
-You want to do a final compile, but as small as this map is, there are so many brushes intersecting with other brushes that the final compile time is through the roof. SERIOUSLY...I could final compile that map, built properly, in seconds.
-There is no light because, well, THERE IS NO LIGHT. All you have is what the sky texture offers. You have not bothered to place a "_sun" in your map because you haven't bothered to grasp the understanding of how arghrad and suns work.
Tips from me...
1) Learn the tool
2) Learn proper mapping technique
3) Learn what makes a great map
4) Learn to NOT be in a hurry to throw trash at the community
5) Learn to LIFT YOUR STANDARDS
6) DETAIL DETAIL DETAIL
7) When you think its done its not. Get a few (VETERAN GOOD TASTEFUL) people to privately run through you map looking at every aspect.
HAVE A NICE DAYYYYYYYYYYYY
Keith
lords8n
S8NSSON
or just call me A$$