Author Topic: Pictures of the Large Hadron Collider at CERN  (Read 7610 times)

ViciouZ

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Re: Pictures of the Large Hadron Collider at CERN
« Reply #40 on: September 24, 2008, 09:21:50 AM »
I wanted to do a map called small hadron collider :-(

sonicx059

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Re: Pictures of the Large Hadron Collider at CERN
« Reply #41 on: September 24, 2008, 10:34:55 AM »
do it do it toga toga :) well whats stopping you now
I wanted to do a map called small hadron collider :-(

jitspoe

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Re: Pictures of the Large Hadron Collider at CERN
« Reply #42 on: September 24, 2008, 03:03:40 PM »
Haha, have a large, circular tunnel with trigger_pushes that cause you to fly around it.  Too bad there's not a way to make them team specific, so you could have one team going one way, and the other going the other.

ViciouZ

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Re: Pictures of the Large Hadron Collider at CERN
« Reply #43 on: September 25, 2008, 09:21:20 AM »
Just make a clip brush dividing the teams to seperate the tunnel in half, with only one half accessible from each base :D

jitspoe

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Re: Pictures of the Large Hadron Collider at CERN
« Reply #44 on: September 25, 2008, 10:37:47 AM »
I just added teamnumber checks to the trigger_push for the next version.  Easy enough. :)

Now I just need to make a program that can generate a large, hollow torus (or can BSP already do that?).

Eiii

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Re: Pictures of the Large Hadron Collider at CERN
« Reply #45 on: September 25, 2008, 05:25:20 PM »
Can you do that for trigger_multiples, as well please? If it's really as easy as you make it sound...

jitspoe

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Re: Pictures of the Large Hadron Collider at CERN
« Reply #46 on: September 29, 2008, 10:40:38 AM »
If I remember when I get home... though there could be some complications with that since trigger_multiples are ultimately used for bases.

jitspoe

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Re: Pictures of the Large Hadron Collider at CERN
« Reply #47 on: June 13, 2011, 07:09:21 PM »
Heh, forgot that's why I kept this thread marked as unread.  I've finally implemented this for trigger_multiples - it should be in the next release.