Author Topic: Mods for DP  (Read 2445 times)

wallpainter08

  • Stingray
  • Posts: 70
Mods for DP
« on: August 09, 2008, 07:19:56 AM »
I have a quick question...

Are you able to make mods for DP? (ex. like halflife or counterstrike mods)

I have searched for it by I cannot find it.

Laged

  • 68 Carbine
  • Posts: 374
Re: Mods for DP
« Reply #1 on: August 09, 2008, 07:45:57 AM »
I personally wouldn't like a mod for a mod :O

wallpainter08

  • Stingray
  • Posts: 70
Re: Mods for DP
« Reply #2 on: August 09, 2008, 08:43:33 AM »
But they already have jumping mods...

what about other ones?

Laged

  • 68 Carbine
  • Posts: 374
Re: Mods for DP
« Reply #3 on: August 09, 2008, 09:03:47 AM »
The jump mod is a mod for Q2.
Paintball is a mod for Q2 too.

wallpainter08

  • Stingray
  • Posts: 70
Re: Mods for DP
« Reply #4 on: August 09, 2008, 09:08:08 AM »
so if I made a mod for Q2, it would work for DP?

Just questions I want to know the answer too

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Mods for DP
« Reply #5 on: August 09, 2008, 10:21:59 AM »
If you make a q2 mod, why would you even worry about DP?

To answer your question, more than likely not, as the engine is highly modified from the original q2 engine.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Mods for DP
« Reply #6 on: August 09, 2008, 11:04:28 AM »
http://www.viciouz.co.uk/lastag_alpha_0.0000001.zip

Super early alpha - took about 15 minutes to make. It is a mockup for a laser tag mod for paintball - some people asked for me to try it. If you ignore the errors (they can be fixed) you can see that it is possible, if a bit dodgy, to make a mod for paintball.

However, you'd have to base it on the Quake2 code and adapt it for paintball resources, so I wouldn't recommend it.