Author Topic: _  (Read 24487 times)

Dirty_Taco

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« on: January 03, 2006, 03:15:22 PM »
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jitspoe

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Re: fishtank castle map
« Reply #1 on: January 03, 2006, 03:37:41 PM »
I saw something cool like that at Lowes, but then I got in trouble for taking pictures without a permit or some such garbage.

nXe

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Re: fishtank castle map
« Reply #2 on: January 03, 2006, 04:23:56 PM »
It's the rocks that make the castle cool.  The rocks I tell you.

How stupid donkeyed would that castle look if it were on... grass...  You gotta have some sweet ass rock cliff deal goin on to emphasize the castle's kick-ass-ness

XtremeBain

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Re: fishtank castle map
« Reply #3 on: January 03, 2006, 04:34:14 PM »
It really bothers me how many different patterns of shingles were used on the roofing sections.  Makes me wonder if this was common in castles of similar era.  This also happens with the rock patterns used on the walls.  It almost suggests that the castle was built in sections or additions.  It must be modeled after someone real otherwise it doesn't make much sense at all.

Would you be incorporating your differences into the textures of the castle, or are you just going to use the structural design?  This may be helpful for players to determine which area/tower they are in based on different textures -- but would probably make the map look bad without carefully creating custom textures.

Do you plan on using two castles like your antioch series? or going for a siegecastle approach, or even a courtyard/inner-castle map like castle1?

I'll probably come up with some more questions. :)

SkateR

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Re: fishtank castle map
« Reply #4 on: January 03, 2006, 06:02:04 PM »
Use two castles DT. Seems like it would be a fun map, most castle maps are. Good luck, Im sure you could use my infamous BSP skill ;)

Dirty_Taco

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« Reply #5 on: January 03, 2006, 06:30:22 PM »
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loial21

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Re: fishtank castle map
« Reply #6 on: January 03, 2006, 07:15:32 PM »
Siege. It was just the other day someone was complaing about grave (NXE) . Speaking of he's got the right idea about the approach to the castle, think large scale Gothic. One other thing, stealthy entrances to castle, large moat with multi underwater entrances. Some triggers to open up portcullis etc  IDK Your the smart one you figure it out. ;)

Dirty_Taco

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« Reply #7 on: January 03, 2006, 07:43:09 PM »
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jitspoe

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Re: fishtank castle map
« Reply #8 on: January 03, 2006, 08:47:32 PM »
I've been thinking that having multiple flags might be the best solution for siege -- or maybe 1 flag and DSM it up to 2 when there are more people.

nXe

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Re: fishtank castle map
« Reply #9 on: January 03, 2006, 09:02:41 PM »
Quote
It was just the other day someone was complaing about grave (NXE) .

I was complaining about grave? Ohhhhh welllll.... the series of jumps up to the roof are fun... it's funny to see ppl attempt it for like 326 attempts... and im sure there'll be some smart ass reply to this saying that those jumps are EZ yet even they can't nail them within the first couple tries THEMSELVES... ohhhhhh wellllll....

loial21

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Re: fishtank castle map
« Reply #10 on: January 03, 2006, 11:23:02 PM »
Yes, why be coy roy? Nice jumping. I heard somthing about a boost?

Dirty_Taco

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« Reply #11 on: January 04, 2006, 01:34:45 AM »
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loial21

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Re: fishtank castle map
« Reply #12 on: January 04, 2006, 02:16:04 AM »
Fog. Spirits.

Playah

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Re: fishtank castle map
« Reply #13 on: January 04, 2006, 05:52:16 AM »
The tower-texture in the 2nd pic looks pretty cute. :)  (besides that it should be darker;maybe mixed with some dark-green?)

Matze

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Re: fishtank castle map
« Reply #14 on: January 04, 2006, 01:26:43 PM »
Textures look nice for me...maybe the bridge and the way into the castle could be with some "stone" textures instead of wood.

Dirty_Taco

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« Reply #15 on: January 04, 2006, 01:36:12 PM »
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Murdock

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Re: fishtank castle map
« Reply #16 on: January 04, 2006, 02:25:21 PM »
Just give it up and resume work on Splat Rock. :)

jitspoe

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Re: fishtank castle map
« Reply #17 on: January 04, 2006, 03:30:56 PM »
Did they have paintball in the middle ages?

Dirty_Taco

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« Reply #18 on: January 04, 2006, 05:06:16 PM »
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Eiii

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Re: fishtank castle map
« Reply #19 on: January 04, 2006, 06:23:43 PM »
It would be nice if the texture on the towers and the arch area that they touch were the same texture...