Author Topic: _  (Read 24374 times)

Dirty_Taco

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« Reply #60 on: January 30, 2006, 12:37:28 AM »
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« Last Edit: July 26, 2010, 12:58:47 AM by Dirty_Taco »

Eiii

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Re: fishtank castle map
« Reply #61 on: January 30, 2006, 08:48:01 AM »
So... Pretty...

jitspoe

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Re: fishtank castle map
« Reply #62 on: January 30, 2006, 12:26:53 PM »
I think I need to take a photograph of my screen so you can see how dark it is on this monitor.  That last shot is like 90% black.  I can just see the floor below and a little bit of wood grain on the right.

Dirty_Taco

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« Reply #63 on: January 30, 2006, 01:05:48 PM »
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« Last Edit: July 26, 2010, 12:58:44 AM by Dirty_Taco »

SkateR

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Re: fishtank castle map
« Reply #64 on: January 30, 2006, 01:08:38 PM »
Looks awesome, seems really dark on the screen shots though..

Dirty_Taco

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« Reply #65 on: January 30, 2006, 02:30:06 PM »
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« Last Edit: July 26, 2010, 12:58:41 AM by Dirty_Taco »

Eiii

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Re: fishtank castle map
« Reply #66 on: January 30, 2006, 06:09:19 PM »
I think I need to take a photograph of my screen so you can see how dark it is on this monitor.  That last shot is like 90% black.  I can just see the floor below and a little bit of wood grain on the right.

Jits, your monitor is way too dark.

agent-hwk

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Re: fishtank castle map
« Reply #67 on: January 30, 2006, 09:43:25 PM »
lookin really good dt and i am talking about the map

Dirty_Taco

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« Reply #68 on: January 31, 2006, 04:54:10 PM »
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« Last Edit: July 26, 2010, 12:58:24 AM by Dirty_Taco »

Eiii

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Re: fishtank castle map
« Reply #69 on: January 31, 2006, 05:55:58 PM »
Those stairs look a little small.

BoB

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Re: fishtank castle map
« Reply #70 on: January 31, 2006, 06:13:47 PM »
I could make that map blind folded with my buttcheeks.

jitspoe

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Re: fishtank castle map
« Reply #71 on: January 31, 2006, 06:45:32 PM »
You might consider using fewer lights and make them brighter.  I think the bsp b15 wals are brighter by default, if you haven't switched over yet.

One thing you need to be careful of:  Yellow = red + green.  In straight yellow light, blue players will look almost black, while red players will be lit.  You might want to use lights that are a little whiter.  It might be a strain to see blue players with the current lighting.

To answer your question: it's still a bit dim.  Visible, but dim.  I'd make it a bit brighter (by increasing the light emitted -- maybe 1.5x's, not the number of lights).

Dirty_Taco

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« Reply #72 on: January 31, 2006, 10:34:49 PM »
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« Last Edit: July 26, 2010, 12:58:18 AM by Dirty_Taco »

jitspoe

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Re: fishtank castle map
« Reply #73 on: January 31, 2006, 11:21:30 PM »
I will use purple and red players then
That might be worse.  A purple player in pure yellow light will show up red.

Eiii

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Re: fishtank castle map
« Reply #74 on: February 19, 2006, 12:28:18 AM »
Hate to revive an old thread, but is this still going?

Dirty_Taco

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« Reply #75 on: February 19, 2006, 12:04:06 PM »
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« Last Edit: July 26, 2010, 12:56:40 AM by Dirty_Taco »

Burt_Gummer

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Re: fishtank castle map
« Reply #76 on: February 19, 2006, 01:56:30 PM »
I'd love to demo this map . . . looks pretty awesome.

Dirty_Taco

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« Reply #77 on: February 19, 2006, 02:24:35 PM »
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« Last Edit: July 26, 2010, 12:56:35 AM by Dirty_Taco »

nXe

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Re: fishtank castle map
« Reply #78 on: February 19, 2006, 06:21:25 PM »
Screw crash.  Dt, have my babies.

Burt_Gummer

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Re: fishtank castle map
« Reply #79 on: February 19, 2006, 09:13:43 PM »
DT, what program are you using to make this?