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jitspoe

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Re: fishtank castle map
« Reply #40 on: January 09, 2006, 06:20:53 PM »
Ambient adjusts the shadows.  Diffuse is between ambient and regular light (to make the shadow edges softer / not jagged).  It looks OK now, though.  I wouldn't make it darker.  I have the feeling your monitor is pretty bright.

Dirty_Taco

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« Reply #41 on: January 11, 2006, 02:16:01 PM »
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Playah

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Re: fishtank castle map
« Reply #42 on: January 11, 2006, 03:17:09 PM »
Just some things to change from My point of view:

- the "house" - thing (looks like one, maybe shouldnt because it looks so "normal")

- the grey part of the sky should be darker and the light part of the sky maybe more orange or red

overall: good work !

jitspoe

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Re: fishtank castle map
« Reply #43 on: January 11, 2006, 07:16:25 PM »
The lack of distinction by the windows doesn't have to do with the brightness or darkness of the shadows, I don't think, but rather the fact that EVERYTHING is in the shadow there, thus making it all the exact same brightness.  I think it would be fine to add lights to the castle, too.  The shadows don't need to be any darker.

I'm worried about all that water -- it's going to be a framerate killer.  Water hurts framerates worse than high r_speeds because it's transparent and tessellated so that it can be wavy, which the r_speeds don't account for.  Also, with reflective water, well, the problem is tenfold.  Plus you run into the problem of having a square block of water with no boundaries.  I think it would look cooler to make it look like it's on some super tall cliff that just disappears down into oblivion.

Dirty_Taco

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« Reply #44 on: January 12, 2006, 10:17:08 PM »
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jitspoe

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Re: fishtank castle map
« Reply #45 on: January 12, 2006, 10:48:08 PM »
What framerate do you get when it's reflective?

Dirty_Taco

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« Reply #46 on: January 16, 2006, 06:23:26 PM »
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« Last Edit: July 26, 2010, 01:00:49 AM by Dirty_Taco »

nXe

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Re: fishtank castle map
« Reply #47 on: January 17, 2006, 04:40:49 PM »
the wood trim closest to the grate in the floor is misaligned/misshaped

looks sweet... i want to play...

Clipz

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Re: fishtank castle map
« Reply #48 on: January 18, 2006, 01:34:37 PM »
Any beta test comming soon?

Dirty_Taco

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« Reply #49 on: January 18, 2006, 01:53:59 PM »
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Dirty_Taco

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« Reply #50 on: January 18, 2006, 08:00:32 PM »
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Clipz

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Re: fishtank castle map
« Reply #51 on: January 18, 2006, 08:17:33 PM »
wow nice u can stop teasing us and let us see it :( lol

jitspoe

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Re: fishtank castle map
« Reply #52 on: January 18, 2006, 08:22:04 PM »
You should turn on anisotropic filtering so your shots look prettier :)  gl_anisotropy 8

Random question -- are you still using the old .wal files with WC?  You must be... you should grab the ones from the bsp b15 pack.

Eiii

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Re: fishtank castle map
« Reply #53 on: January 18, 2006, 09:31:52 PM »
What does that do? I have yet to see any difference while using that.

XtremeBain

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Re: fishtank castle map
« Reply #54 on: January 18, 2006, 09:37:22 PM »
Are those lights candles inside the bricks?

jitspoe

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Re: fishtank castle map
« Reply #55 on: January 18, 2006, 11:11:24 PM »
What does that do? I have yet to see any difference while using that.
For one, the .wal files have been darkend to compensate for the brightening that goes on during compilation (because the original q2 wals were so dark).  This prevents reflective light from being super bright and causing ugly splotches all over the map.  For two, the default flags for the surfaces have been tweaked.  Water no longer emits light by default.  Light brightness have been adjusted to work better with the standalone version, etc.

Eiii

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Re: fishtank castle map
« Reply #56 on: January 19, 2006, 12:14:58 AM »
Using gl_anisotropy, sorry.

jitspoe

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Re: fishtank castle map
« Reply #57 on: January 19, 2006, 12:11:15 PM »
Oh, it makes the textures sharper at angles.  For example, in that screenshot, the floor is blurry.  Near the door it just looks like splotches of color -- no texture visible.  Anisotropic filtering fixes that.

http://www.tomshardware.com/2004/06/03/ati/index.html
http://www.treellama.org/anisocomparison.jpg

Eiii

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Re: fishtank castle map
« Reply #58 on: January 19, 2006, 07:03:40 PM »
MARATHON!!!!!!!

Termin8oR

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Re: fishtank castle map
« Reply #59 on: January 19, 2006, 09:59:27 PM »
LOOKS F'ING GREAT...!
intercourse I CANT WAIT TO GET BACK INTO THIS GAME AND PLAY SOME OF THESE KILLER MAPS.
I'LL BE BACK SOON GUYS, DONT WORRY.!. :D

-Termin8oR