Author Topic: _  (Read 24477 times)

SkateR

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Re: fishtank castle map
« Reply #120 on: March 17, 2006, 11:48:20 PM »
maps great, thanks for making it for me.

jitspoe

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Re: fishtank castle map
« Reply #121 on: March 18, 2006, 12:42:30 AM »
I've done some tweaking and I'm doing a full compile now to see if I can fix the vis problems.  Hopefully it'll be done before I leave in the morning.

Dirty_Taco

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« Reply #122 on: March 18, 2006, 02:49:27 PM »
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« Last Edit: July 26, 2010, 12:54:27 AM by Dirty_Taco »

jitspoe

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Re: fishtank castle map
« Reply #123 on: March 18, 2006, 11:16:27 PM »
It didn't finish in time.  It was at 9... on the second line when I had to leave.  Fate is cruel.  I've started it up again already.  I'll be sleeping more than 2 hours tonight, so it should have time to finish.

jitspoe

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Re: fishtank castle map
« Reply #124 on: March 19, 2006, 01:21:23 PM »
Hahaha, oops.   Um, I guess -nodetail doesn't do what I thought it did.  I thought it removed the detail flag, but it actually removes the detail brushes entirely.  So, yeah...  I load it up, and I'm like, "Um... half the map is gone."  No stairs, no lights, etc.  I'll be compiling it again tonight without that parameter set.  Also, there are a few areas marked as detail that shouldn't be, like in that tunnel, there are some big holes in the floor.  Don't know how much of a difference that makes.

Burt_Gummer

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Re: fishtank castle map
« Reply #125 on: March 19, 2006, 05:16:53 PM »
Yeah, that is a weird hole by the tunnel entrance. Go past the tunnel and turn back and the hole is gone.  Its interesting how you have it set up to do the two flag thing.  I like it.

Dirty_Taco

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« Reply #126 on: March 19, 2006, 05:28:13 PM »
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« Last Edit: July 26, 2010, 12:54:21 AM by Dirty_Taco »

jitspoe

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Re: fishtank castle map
« Reply #127 on: March 19, 2006, 06:21:31 PM »
I have it compiling on low priority right now.  Just for kicks, I disabled the detail brushes, and it went up to 10523 numportals.  If it ever finishes, I'd be curious to compare r_speeds to the same map compiled with the detail brushes to see if it makes any difference.

Dirty_Taco

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« Reply #128 on: March 19, 2006, 06:25:56 PM »
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« Last Edit: July 26, 2010, 12:54:18 AM by Dirty_Taco »

Clipz

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Re: fishtank castle map
« Reply #129 on: March 19, 2006, 07:46:41 PM »
Yeah it usualy gives it errors like overflow or leaf errors,
we experienced that on propaint2

Clipz

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Re: fishtank castle map
« Reply #130 on: March 20, 2006, 01:11:32 PM »
Taco the 1 unit gap, ive experinced those before make sure you dont have brushes overlapping.

jitspoe

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Re: fishtank castle map
« Reply #131 on: March 20, 2006, 01:41:31 PM »
That's already been fixed if you're talking about the one on the roof.

Dirty_Taco

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« Reply #132 on: March 21, 2006, 10:18:19 AM »
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« Last Edit: July 26, 2010, 12:54:15 AM by Dirty_Taco »

jitspoe

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Re: fishtank castle map
« Reply #133 on: March 21, 2006, 12:51:36 PM »
Hrm, ok, I'll tinker with it some more.  The detail-free vis is still going, lol.  It was on 8... this morning.  I'm curious to see if 10,000+ numportals will actually finish compiling. :)

KnacK

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Re: fishtank castle map
« Reply #134 on: March 22, 2006, 10:35:03 AM »
looking at the latest screen shots , it's still too dark...

KnacK thinks DT should give Cyko a call for help  :P

jitspoe

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Re: fishtank castle map
« Reply #135 on: March 22, 2006, 12:59:38 PM »
I think all the screenshots are before he added -scale 2 to the command line.

jitspoe

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Re: fishtank castle map
« Reply #136 on: March 23, 2006, 12:36:02 PM »
Quote
reading c:\bsp\quake2\pball\mapfiles\_fishcastle_jit1g_nodetail.bsp
reading c:\bsp\quake2\pball\mapfiles\_fishcastle_jit1g_nodetail.prt
3324 portalclusters
10619 numportals
0...1...2...3...4...5...6...7...8...9... (59)
0...1...2...3...4...5...6...7...8...9... (297519)
WARNING: Leaf portals saw into leaf (0)
WARNING: Leaf portals saw into leaf (452)
WARNING: Leaf portals saw into leaf (1006)
WARNING: Leaf portals saw into leaf (1542)
WARNING: Leaf portals saw into leaf (2134)
WARNING: Leaf portals saw into leaf (2146)
WARNING: Leaf portals saw into leaf (2425)
WARNING: Leaf portals saw into leaf (3085)
WARNING: Leaf portals saw into leaf (3167)
Average clusters visible: 570
Building PHS...

************ ERROR ************
Vismap expansion overflow

Darn.

Dirty_Taco

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« Reply #137 on: March 23, 2006, 01:11:49 PM »
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« Last Edit: July 26, 2010, 12:54:09 AM by Dirty_Taco »

jitspoe

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Re: fishtank castle map
« Reply #138 on: March 23, 2006, 01:34:26 PM »
I'll mess around with it some more (and not remove the detail flags this time, lol).

KnacK

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Re: fishtank castle map
« Reply #139 on: March 23, 2006, 01:35:09 PM »
1-800-CALL-CYKO