Author Topic: help with rotate  (Read 1378 times)

layzerboy4

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help with rotate
« on: August 31, 2008, 04:43:43 PM »
hey all i all ways need help lol

this time i cant see my rotateing peace like its on my .map

but when i play it i cant see it why not

dnadna

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Re: help with rotate
« Reply #1 on: September 01, 2008, 06:39:56 AM »
hey layzer

well first make the object(s) that u want to rotate and make an origion brush where u want ur object to rotate around.  the origion brush will act like the axis of ur object but it will be invisable in the game.  now select ur object(s) AND the origion brush and make it a func_rotating entitie.  if u want it to rotate around the z axis ur done if u want it to rotate around the y or x axis u need to check off the y-axis or x-axis spanflag.  i know u dont know the basics of mapping, and i know u shouldnt start mapping but so i dont confuse u layzer the x axis goes up and down so ur object(s) will be rotating like a rotating door.  x and y axis are side ways.

sorry i havent been on xfire to help u but my cpu crashed and my xfire wont run.

layzerboy4

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Re: help with rotate
« Reply #2 on: September 11, 2008, 08:10:56 PM »
WELL FIX YOUR darn CPU  :'( i miss you :( your my only help

dnadna

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Re: help with rotate
« Reply #3 on: September 14, 2008, 02:20:33 PM »
i am fixing it. well i fixed the xfire problem but im still trying to fix my half life 2 and i have homework to do.  and did u know i have a life AWAY from my cpu?

and this is only my second week of school and i already have 2 projects and soon i might have 4

layzerboy4

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Re: help with rotate
« Reply #4 on: September 14, 2008, 04:24:34 PM »
 :( BUT I NEED HELP

Laged

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Re: help with rotate
« Reply #5 on: September 15, 2008, 05:57:26 AM »
It's pretty hard to help when no one understands what you mean.
Can you explain what exactly happens?
Maybe some screenshots if you don't know how to explain it?