Author Topic: DodgeBrawl (B5 Download/B6 In Progress)  (Read 21306 times)

musickid999

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DodgeBrawl (B5 Download/B6 In Progress)
« on: September 01, 2008, 10:13:54 AM »
Work on this map has now continued.
Beta 6 of DodgeBrawl in progress.




Map Notes:

1. An airstrike, using an unused entity (func_explosion) I received way back from another mapping friend, is included in the map. It exists to provide a way for players to remove camping opponents from rooftops.

2. The airstrike sound provided was not created by myself, therefore I do not take credit for it. On a related note, as it's been a long while since I last worked on this map, I've lost the link to the sound file. If you happen to be the original creator of the sound and request the sound be removed, feel free to PM me.



Current To-Do List:

- changes to map layout to reduce camping and improve terrible framerate

- revamp lighting system to include better light sources

- redo some texture choices to improve aesthetics

- add surrounding urban environment if I can increase the framerate

Depending on how much progress I can make using a decompiled .map file from the old DodgeBrawl B5 ZIP file, I may decide to completely redo this map in order to properly fix the 1st issue above.



Screenshots from the severely outdated Beta 5 are below:











Beta 5 (severely outdated) remains attached below. Please keep in mind that you may have graphical issues while playing this particular beta version. I'm working on fixing these for Beta 6, as noted above.
« Last Edit: June 24, 2013, 11:39:12 PM by musickid999 »

Laged

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Re: New Map - Brawl
« Reply #1 on: September 01, 2008, 10:25:36 AM »
Looks pretty good, I personally don't like maps like dodgeball but keep working, it will be good. Also, I noticed the top surfaces of the brick textures are misaligned, you need to rotate and move most of them :P
« Last Edit: September 01, 2008, 10:54:33 AM by Laged »

KnacK

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Re: New Map - Brawl
« Reply #2 on: September 01, 2008, 10:32:58 AM »
1. when I first saw your post , I thought " great, another quick map for the dumpster"

I like the way you thought outside the box on this, even though it's a dodge ball map.

Good work.

musickid999

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Re: New Map - Brawl
« Reply #3 on: September 01, 2008, 11:10:30 AM »
ok, thanks for the opinions, i just thought that people must be really bored of pgping on tiny maps with 6 poles XD

cusoman

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Re: New Map - Brawl
« Reply #4 on: September 01, 2008, 11:28:01 AM »
Continue to work on this map.  A nice looking spiced up dodgeball would be loads of fun in a pub. :D

Can't wait for a release.

-Cusoman

Edit: i found the link at the bottom of ur post xD.  Looks nice.

Zorchenhimer

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Re: New Map - Brawl
« Reply #5 on: September 01, 2008, 12:41:14 PM »
I like how this looks.  Might I suggest that this map also supports TDM?

Also, instead of just a "floating box in the sky", how about surrounding the map with taller buildings and blocking off the street with something?

T3RR0R15T

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Re: New Map - Brawl
« Reply #6 on: September 01, 2008, 01:01:50 PM »
Can u upload the sound file please?

M-A-Zing

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Re: New Map - Brawl
« Reply #7 on: September 01, 2008, 01:33:03 PM »
Wow, i love how it looks.

a couple things.

-the lights have no source, it looks good now, but would look better with i good light source.

-scale the fence up a lot, its tiny.

-the wood in the ceiling is not aligned, but for some reason it doesn't look like its that big of a deal.

-on the metal tower things the supports don't all connect

KnacK

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Re: New Map - Brawl
« Reply #8 on: September 01, 2008, 01:49:16 PM »
On the gray and red tinted crates, the textures don't quite fit.  Take a look at the tops.  The other crates that have the 45 degree cross piece look fine.

musickid999

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Re: New Map - Brawl
« Reply #9 on: September 01, 2008, 03:01:01 PM »
thanks for the suggestions, seeing as it seems quite popular, i will continue on with it
i had the idea to put surrounding buidings, i also thought that if i could use ubrooftop's sky, that would be even nicer, except i wasn't sure if i was allowed to

this is actually my first big project map, and about my fifth overall map, so i'm still not so great with the textures' placements and positions, but i pride myself on detail, so............

ps. knack, i finally got the attachments lol

Cameron

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Re: New Map - Brawl
« Reply #10 on: September 01, 2008, 03:40:29 PM »
See on that last screen shot you provided?  On the gap of the bricks you can see that the top of it isn't aligned.  Try moving that texture 8 or 16 units to the left, just on the top of it, so it aligns with the side.  Also rotate the tops of the bricks on the sides as well.

musickid999

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Re: New Map - Brawl
« Reply #11 on: September 01, 2008, 03:47:18 PM »
yep, as i said, i'm still not comfortable with the texture scales and rotations stuff, but i'm on it, thanks for the help

ps. would this technically be beta 1? even though it really isn't released? XD

Zorchenhimer

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Re: New Map - (modified name) Dodge Brawl
« Reply #12 on: September 01, 2008, 04:09:14 PM »
-scale the fence up a lot, its tiny.

I actually like the height of that fence.  But maybe smaller/fewer poles?

musickid999

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Re: New Map - (modified name) Dodge Brawl
« Reply #13 on: September 01, 2008, 04:11:31 PM »
yea, i didn't want to make that fence massively high (if thats a word) it'd look a little weird if i was standing on the rooftop and could see the fence higher still

M-A-Zing

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Re: New Map - (modified name) Dodge Brawl
« Reply #14 on: September 01, 2008, 04:40:19 PM »
yea, i didn't want to make that fence massively high (if thats a word) it'd look a little weird if i was standing on the rooftop and could see the fence higher still

no the scale of the texture, the links in the chain are tiny

musickid999

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Re: New Map - (modified name) Dodge Brawl
« Reply #15 on: September 01, 2008, 04:57:52 PM »
so i decided to officially release this map, seeing as this has pretty much been revealed and opinionated, i'll go and post beta 2

Holo

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Re: New Map - Dodge Brawl
« Reply #16 on: September 01, 2008, 07:17:04 PM »
Thing I found.


musickid999

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Re: New Map - Dodge Brawl
« Reply #17 on: September 01, 2008, 07:18:15 PM »
okay, that pic is REALLY bad, but i think i can see what you mean, thanks for telling me, i'll be fixing that for beta 3
« Last Edit: September 02, 2008, 05:57:39 AM by musickid999 »

RiMiNi

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Re: New Map - Dodge Brawl
« Reply #18 on: September 01, 2008, 07:36:53 PM »
i think that giant brush that is a fence needs to be slimmed down.. alot. it is way too thick. btw you can see it in the pic Holo posted. the fence is as thick as the bricks :/

musickid999

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Re: New Map - Dodge Brawl
« Reply #19 on: September 01, 2008, 07:46:26 PM »
In my opinion, it looks fine, but I'll think about it, thanks for the help