Work on this map has now continued.
Beta 6 of DodgeBrawl in progress.
Map Notes:
1. An airstrike, using an unused entity (func_explosion) I received way back from another mapping friend, is included in the map. It exists to provide a way for players to remove camping opponents from rooftops.
2. The airstrike sound provided was not created by myself, therefore I do not take credit for it. On a related note, as it's been a long while since I last worked on this map, I've lost the link to the sound file. If you happen to be the original creator of the sound and request the sound be removed, feel free to PM me.
Current To-Do List:
- changes to map layout to reduce camping and improve terrible framerate
- revamp lighting system to include better light sources
- redo some texture choices to improve aesthetics
- add surrounding urban environment if I can increase the framerate
Depending on how much progress I can make using a decompiled .map file from the old DodgeBrawl B5 ZIP file, I may decide to completely redo this map in order to properly fix the 1st issue above.
Screenshots from the severely outdated Beta 5 are below:
Beta 5 (severely outdated) remains attached below. Please keep in mind that you may have graphical issues while playing this particular beta version. I'm working on fixing these for Beta 6, as noted above.