Author Topic: Quake Live anyone? - Update!  (Read 20719 times)

Zorchenhimer

  • Autococker
  • Posts: 2614
Quake Live anyone? - Update!
« on: September 09, 2008, 10:09:28 PM »
UPDATE

Tuesday, February 24, Quake Live becomes an open Beta!  If you have been in
the closed beta, you are urged to play a quick game as the accounts which
have not been played on for 28 days will be deleted.  However, all accounts will
loose their stats.

You will be able to play Quake Live Tuesday evening at: www.quakelive.com


Did anyone else here get in the beta?  This game is awesome so far.

« Last Edit: February 22, 2009, 05:45:18 PM by Zorchenhimer »

y00tz

  • Autococker
  • Posts: 2742
Re: Quake Live anyone?
« Reply #1 on: September 09, 2008, 10:15:44 PM »
Not yet :(

Eiii

  • Autococker
  • Posts: 4595
Re: Quake Live anyone?
« Reply #2 on: September 09, 2008, 10:17:15 PM »
Lucky. :(

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Quake Live anyone?
« Reply #3 on: September 09, 2008, 10:48:03 PM »
Heh, I signed up about a month or two ago, and just got the email today.  But by the looks of it, they will be inviting more people soon.  They said that they add people in groups of 1,000.

y00tz

  • Autococker
  • Posts: 2742
Re: Quake Live anyone?
« Reply #4 on: September 09, 2008, 10:54:38 PM »
Don't just tease us, tell us about it.  How's the framerate compared to regular Quake III?  And by 'browser-based' and 'the youtube of fps' - how does it function?  Is it a plugin?

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Quake Live anyone?
« Reply #5 on: September 10, 2008, 12:00:08 AM »
You install a plugin.  I'm surprised how well the game runs through a browser.  The frame rate is decent. I don't know the exact frame rate, but it ran without lagging at 1024x768 fullscreen (yes, you can run it full screen too).  To play, you have to go to their site, and everything is there.  The server browser, personal settings and stats (stored remotely, so you can access them any were).

Signing up to actually play (after receiving the email) was a bit exhaustive.  First you have to register on their beta site (one used for a bunch of betas?) then once again to actually play and create the account.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Quake Live anyone?
« Reply #6 on: September 22, 2008, 01:53:56 PM »
A little gameplay video I put together:

http://www.youtube.com/watch?v=9bd-fjKid9g

Eiii

  • Autococker
  • Posts: 4595
Re: Quake Live anyone?
« Reply #7 on: September 22, 2008, 04:45:32 PM »
Stop it. Just stop. :(

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: Quake Live anyone?
« Reply #8 on: September 22, 2008, 05:29:32 PM »
yeah zorch, i'm in the beta (since i went to QC). it is pretty awesome. (i need to play more!)

afaik, beta users are still bound by an NDA...

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Quake Live anyone?
« Reply #9 on: September 23, 2008, 07:08:02 PM »
I still don't quite see the point of Quake3 in a browser.  Why not just play Quake3?

Eiii

  • Autococker
  • Posts: 4595
Re: Quake Live anyone?
« Reply #10 on: September 23, 2008, 07:24:34 PM »
Not everyone has Quake3. :< Plus, this'd make the online activity explode.

Seriously, does everyone but me who signed up have it?

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: Quake Live anyone?
« Reply #11 on: September 23, 2008, 11:02:03 PM »
all registered quakecon 08 attendees got a beta key.
but you probably weren't supposed to know that...
and zorch, i'm not sure if they want you posting screenshots..

y00tz

  • Autococker
  • Posts: 2742
Re: Quake Live anyone?
« Reply #12 on: September 23, 2008, 11:10:40 PM »
@jitspoe: Are you being facetious?

@Eiii: I'm not in either  ..I even hedged my bets and went with both my school and personal emails :(

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Quake Live anyone?
« Reply #13 on: September 23, 2008, 11:48:42 PM »
I even hedged my bets and went with both my school and personal emails :(

Thats it?  XD

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Quake Live anyone?
« Reply #14 on: September 24, 2008, 02:03:49 PM »
Loading up quake 3 is faster than opening a web browser, going to a web site, logging in, waiting for content to download, etc, and you don't get stuck with all that extra overhead of the web browser running in the background, potential browser stability issues, memory leaks, and the like.

Eiii

  • Autococker
  • Posts: 4595
Re: Quake Live anyone?
« Reply #15 on: September 24, 2008, 10:59:31 PM »
For people who know what's going on, that's entirely true. But it's been stated quite a few times that QuakeLive is meant to appeal to causal gamers as well-- people who don't want to download a whole game (The whole thing would be rather large, right?), and who don't really care that much if their browser eats up some extra memory.

Also, the matching system will supposedly insure people get match with opponents that are at about their skill level, so that's a HUGE jump in appealing to the non-hardcore right there.

Also, I'm pretty sure any download times would be minimal. But again, I DON'T HAVE ACCESS TO IT SO I DON'T REALLY KNOW NOW DO I.

:(

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Quake Live anyone?
« Reply #16 on: September 29, 2008, 12:17:56 PM »
Someone requested that I do a tour of the website itself:
http://www.youtube.com/watch?v=fPlXZUeMstw

Laged

  • 68 Carbine
  • Posts: 374
Re: Quake Live anyone?
« Reply #17 on: September 29, 2008, 12:23:51 PM »
What a nice voice you have, Zorch ;)

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Quake Live anyone?
« Reply #18 on: September 29, 2008, 12:35:13 PM »
^_^

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Quake Live anyone?
« Reply #19 on: October 11, 2008, 07:34:54 PM »
I have one invite.  Who wants it?  First come, first serve.  I'm not sure how long I'll have it.

Edit:
Hades found me on IRC.