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Digital Paint Discussion Board
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Mapping
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Map Graveyard
(Moderators:
T3RR0R15T
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Chef-Killer
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Newmap: Insight
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Topic: Newmap: Insight (Read 9353 times)
Cameron
Global Moderator
Autococker
Posts: 2686
Re: Newmap: Insight
«
Reply #20 on:
September 11, 2008, 03:19:26 PM »
Laged, if you do what y00tz said, because I really cbf downloading it right now, make sure you make the images 640x480 when you post them, basically adding them to the image tag. It pisses me off looking at images like that.
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Laged
68 Carbine
Posts: 374
Re: Newmap: Insight
«
Reply #21 on:
September 11, 2008, 03:23:24 PM »
Yeah my fault, with my old computer they looked normal.
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aircrew
VM-68
Posts: 169
Re: Newmap: Insight
«
Reply #22 on:
September 12, 2008, 08:33:31 AM »
This topic is not about bad screens, let´s go cameron and make new topic BAD SCREENS. Thanks man
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Termin8oR
Autococker
Posts: 1023
Re: Newmap: Insight
«
Reply #23 on:
September 12, 2008, 10:53:35 AM »
Not bad at all, could be a little larger but is a good 1v1, 2v2 map.
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aircrew
VM-68
Posts: 169
Re: Newmap: Insight
«
Reply #24 on:
September 12, 2008, 03:19:06 PM »
3v3 too, I think
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layzerboy4
VM-68
Posts: 112
Re: Newmap: Insight
«
Reply #25 on:
September 12, 2008, 07:01:04 PM »
i still love it
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Newmap: Insight
«
Reply #26 on:
September 23, 2008, 08:11:56 PM »
I've uploaded this to the beta server for testing and attached a couple demos. First is just going around and pointing out things you might want to revise. Second is some actual game play (may or may not want to watch that one). Pretty fun map overall. It just needs a little polish to look better.
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polake8
PGP
Posts: 14
Re: Newmap: Insight
«
Reply #27 on:
October 07, 2008, 02:43:21 AM »
i think,this is good
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fasian
68 Carbine
Posts: 410
Re: Newmap: Insight
«
Reply #28 on:
October 28, 2009, 03:25:25 AM »
Are you guys going to finish this map? I really like this map, real fun to play on.
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abnormal
Autococker
Posts: 649
Re: Newmap: Insight
«
Reply #29 on:
October 28, 2009, 05:40:44 AM »
Quote from: fasian on October 28, 2009, 03:25:25 AM
Are you guys going to finish this map? I really like this map, real fun to play on.
I'd like to, but I guess I forgot the .map file
. I'd like to improve the low-way too a bit. It's too slow and when you're low, it's really easy to cap on you. Ok I'm goin to find that file right now, and I'll see what can be done with this..
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fasian
68 Carbine
Posts: 410
Re: Newmap: Insight
«
Reply #30 on:
October 28, 2009, 07:03:07 AM »
Yeah the 'low-way' seems a bit unfair. Anyways thanks.
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JUICEY
VM-68
Posts: 155
Re: Newmap: Insight
«
Reply #31 on:
October 28, 2009, 07:04:25 AM »
i think that finishing this map would make it more popular too.
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abnormal
Autococker
Posts: 649
Re: Newmap: Insight
«
Reply #32 on:
October 28, 2009, 02:36:53 PM »
Ok, I get this .map file thanks to winbspc.v1.4.kingpin.update - the only helpful tool here..
And I have some questions for you.
Should I let the low way how's it done now and just add ways from low to spawn room (1st screen)
Or should I totally remake low way that they wouldn't cross each other (2nd screen - red colour). That blue colour in 2nd screen is that how it would look like in the 1st possibility.
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Kyuuchi
Autococker
Posts: 1183
Re: Newmap: Insight
«
Reply #33 on:
October 29, 2009, 01:22:52 AM »
From low, make a speedjump that goes directly to flag. So people will actually choose that route to cap on people sometimes. I would go low more if it had a speedjump, that actually went to the flag.
But that might mean changing the whole map, which can be a pain.
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fasian
68 Carbine
Posts: 410
Re: Newmap: Insight
«
Reply #34 on:
October 29, 2009, 02:53:52 AM »
Maybe stay with the original low. Instead of the passageway that lead to a ladder in low, maybe change that whole place to a ramp? Like how it is in Propaint1, don't know if you know what i mean. And make the ramp high enough so that you can speed to above the spawn room.
Edit: I don't really get the idea of your first screenshot, can you go low through spawn room? or is the low just below the spawn room.
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abnormal
Autococker
Posts: 649
Re: Newmap: Insight
«
Reply #35 on:
October 29, 2009, 03:03:22 AM »
Well now, I think I get it.. This map is so overdimensed that I can't ruin it with some more routes.
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UDead
Autococker
Posts: 592
Re: Newmap: Insight
«
Reply #36 on:
November 01, 2009, 01:56:34 PM »
good map, even though its small its still a good design and layout for this game, keep up the good work.
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« previous
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Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
Newmap: Insight