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Digital Paint Discussion Board
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(Moderators:
T3RR0R15T
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Chef-Killer
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newmap killzone
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Topic: newmap killzone (Read 2567 times)
layzerboy4
VM-68
Posts: 112
newmap killzone
«
on:
September 20, 2008, 02:24:58 PM »
its not like all the others i have been working on it for 3 months there are no guns yet this is a beta with out lighting or guns but i want to see if there is some thing that you want to see in it or out of it.
hope you like it.
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Laged
68 Carbine
Posts: 374
Re: newmap killzone
«
Reply #1 on:
September 20, 2008, 02:29:10 PM »
Can't you hear it? This thead is shouting:"SCREENSHOTS, PLEASE, I NEED THEM, I DON'T WANT TO BE AN USELESS THREAD!"
The map needs to be redesigned, retextured, lit, compiled and remade, then it might become a real map.
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layzerboy4
VM-68
Posts: 112
Re: newmap killzone
«
Reply #2 on:
September 20, 2008, 02:33:11 PM »
... what ever i like it its fare from done but i need some ideas i ran out
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Laged
68 Carbine
Posts: 374
Re: newmap killzone
«
Reply #3 on:
September 20, 2008, 02:37:22 PM »
With a design like that it won't be good even if you get many good ideas.
Make paths instead of big, open areas.
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layzerboy4
VM-68
Posts: 112
Re: newmap killzone
«
Reply #4 on:
September 20, 2008, 02:50:14 PM »
ok i retextured BUT NO SCEENES YET and took out a lot of stuff and i am now thinking of what to put in it ideas??
and yes i know less area but i am still not to good at that but now is the best time to learn
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layzerboy4
VM-68
Posts: 112
Re: newmap killzone
«
Reply #5 on:
September 20, 2008, 02:55:06 PM »
ok i am redoing it know that i have an idea so i will post the beta soon
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layzerboy4
VM-68
Posts: 112
Re: newmap killzone
«
Reply #6 on:
September 20, 2008, 03:02:18 PM »
can someone just delet this thread PLEASE
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Digital Paint Discussion Board
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newmap killzone