By the way, the flag is going through the duckting system.
That's just how the model is - nothing he can do about it. If I ever get around to making a new flag model, that'll be fixed.
I've uploaded the map to the beta server. The map had a little better gameplay than I expected. The bottom area wasn't very useful (at least not with the exits where they are now), and sometimes acted as a pitfall for people taking the top path (I lol'd). There's a pretty severe balance issue between players of different skill levels since some people can make the jump to the roof and others can't. Another player and I were able to make the jump on one team, but nobody on my friend's team could, and he felt there was no way to compete with that.
The board textures need to be rotated, and the phong shading needs to be removed on around the ladder (looks good on the hills, though). The area around the ladder should probably be a completely different texture. Sand wouldn't hold its shape like that.