Author Topic: Map idea wild west  (Read 2656 times)

MsH

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Map idea wild west
« on: October 08, 2008, 07:54:22 AM »
mm... Can enyone make wild west style map?

abnormal

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Re: Map idea wild west
« Reply #1 on: October 08, 2008, 12:46:04 PM »
Try to specify this idea more.. When someone says wild west I imagine some flat country with a few count of cactuses :P (well.. I imagine Vinnetue, too xDxD)

MsH

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Re: Map idea wild west
« Reply #2 on: October 09, 2008, 09:54:28 AM »
This is an example.. :) And there can be cactuses around west village.

Chef-Killer

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Re: Map idea wild west
« Reply #3 on: October 09, 2008, 10:00:17 AM »
Siege?

Could be nice, but it will be a lot of work

MsH

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Re: Map idea wild west
« Reply #4 on: October 09, 2008, 10:03:40 AM »
I don't know gametype.. DM?, but i forgot church building...

Eiii

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Re: Map idea wild west
« Reply #5 on: October 09, 2008, 04:35:35 PM »
Those windows would be hell on the r_speeds, too.

abnormal

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Re: Map idea wild west
« Reply #6 on: October 13, 2008, 07:09:39 AM »
Mabe should be made 2 sides: sheriff vs gangsterz but idk the gametype :P. Its very hard to do this map... maybe DM or Elim. CTF and Siege would be very difficult to make...

MsH

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Re: Map idea wild west
« Reply #7 on: October 13, 2008, 12:58:53 PM »
In siege mode flag can be in the sheriff's office's jail..

vojtaso

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Re: Map idea wild west
« Reply #8 on: November 25, 2008, 11:18:39 AM »
Indians are attacking the town...siege mode....

KI3S

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Re: Map idea wild west
« Reply #9 on: November 25, 2008, 01:58:22 PM »
one team starts out on outskirts of town. sort of like grave. other team starts off in town, protecting flag. maybe? xD

WarWulf

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Re: Map idea wild west
« Reply #10 on: November 26, 2008, 12:16:38 AM »
lol fail mappers fail ^^

fail ideas fail too =]

how about taking dp's map editor out of the block-ages and into the smooth-ages ^^

or maybe some reliable uvmapping ^^

Garrett

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Re: Map idea wild west
« Reply #11 on: November 26, 2008, 08:11:21 AM »
lol fail mappers fail ^^

fail ideas fail too =]

how about taking dp's map editor out of the block-ages and into the smooth-ages ^^

or maybe some reliable uvmapping ^^

As in models to maps?