Bug: It shows the pgp weapon model everytime, when i start a new map (round too? not tested.), not my "real" weapon. It is correct, if i pick up a weapon.
Tested with my homeserver ("map dome").
Ah, I forgot to test on maps where you spawn with weapons. Thanks for the bug report. I think I'm going to hold off making a "public" release of build 24. I've got some new sound effects I want to get in anyway.
skitzo: r_oldmodels 0; vid_restart. Problem solved
. Why are you using the old models? It's not possible to support md2 vwep without a lot of tedious work. If you have an issue with the new models, we should work on getting that straightened out, rather than trying to support some really dated, low-poly model that doesn't even fit the bounding box properly.