Author Topic: Build 24  (Read 14021 times)

jitspoe

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Build 24
« on: October 15, 2008, 10:25:12 PM »
http://dplogin.com/files/clients/windows/paintball2_build024_update_pretest2.exe

Haven't gotten the linux version done, but I might wait a bit on that anyway, since I want to get the client out so people have the vwep models.  Just putting out what I have, otherwise I'll  never get around to it.  Let me know if there are any issues.  Oh, and fire up midnight - I have some new cricket sounds.

Edit: Full version here:

http://dplogin.com/files/clients/windows/paintball2_build024_full_pretest1.exe (curretly uploading - if it fails, try downloading it again later).

Note: Vwep only works correctly with the new player models.  The old player models are no longer supported.
« Last Edit: October 16, 2008, 10:35:22 PM by jitspoe »

sk89q

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Re: Build 24
« Reply #1 on: October 15, 2008, 11:23:52 PM »
Nice. Works fine for me so far.

Eiii

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Re: Build 24
« Reply #2 on: October 16, 2008, 12:28:54 AM »
I can't hear any crickets on midnight, but I tested the sounds and they work fine.

A bit quiet, so maybe it's just my settings or something.

Zorchenhimer

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Re: Build 24
« Reply #3 on: October 16, 2008, 02:11:33 AM »
Does the vwep require the server to be running build 24?

Cameron

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Re: Build 24
« Reply #4 on: October 16, 2008, 04:48:52 AM »
Needs 24 on the server, from what I can see.

Bono

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Re: Build 24
« Reply #5 on: October 16, 2008, 09:33:12 AM »
This watch is very great, but it covers on written text...

KnacK

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Re: Build 24
« Reply #6 on: October 16, 2008, 10:28:12 AM »
This watch is very great, but it covers on written text...

wha?!?!?!?!

ViciouZ

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Re: Build 24
« Reply #7 on: October 16, 2008, 11:26:42 AM »
He means the clock is good but it covers the chat text - I completely forgot about that :-(

Bono

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Re: Build 24
« Reply #8 on: October 16, 2008, 01:10:34 PM »
He means the clock is good but it covers the chat text - I completely forgot about that :-(

Thanks for correct my english :P I use translators :P

QED

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Re: Build 24
« Reply #9 on: October 16, 2008, 02:04:00 PM »
Nice little detail with the crickets!  hehe

skitzo

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Re: Build 24
« Reply #10 on: October 16, 2008, 03:10:55 PM »
erm... my vweps aren't in his hand... it looks like his junk is flopping out of his pants xD

jitspoe

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Re: Build 24
« Reply #11 on: October 16, 2008, 09:21:50 PM »
erm... my vweps aren't in his hand... it looks like his junk is flopping out of his pants xD
vweps are only supported on the new models.  I forgot to mention that.  MD2's don't support attachments.

I can't hear any crickets on midnight, but I tested the sounds and they work fine.

A bit quiet, so maybe it's just my settings or something.
Takes about 30 seconds before they start.  You may also have your volume too low.  I wanted to make them have a nice ambience, but not be too overpowering/annoying.

T3RR0R15T

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Re: Build 24
« Reply #12 on: October 17, 2008, 09:28:42 AM »
Bug: It shows the pgp weapon model everytime, when i start a new map (round too? not tested.), not my "real" weapon. It is correct, if i pick up a weapon.
Tested with my homeserver ("map dome").

skitzo

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Re: Build 24
« Reply #13 on: October 17, 2008, 01:35:45 PM »
vweps are only supported on the new models.  I forgot to mention that.  MD2's don't support attachments.

you should try sometime in the future to make it available for the old models as well seeing as alot of people use them =]

KnacK

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Re: Build 24
« Reply #14 on: October 17, 2008, 01:46:50 PM »
you should try sometime in the future to make it available for the old models as well seeing as alot of people use them =]

Not just no but HELL no.

It's time to stop backward compatability.

skitzo

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Re: Build 24
« Reply #15 on: October 17, 2008, 05:45:28 PM »
well than is there a way i can disable the vwep so i don't have these funky looking guns on the old models?

KnacK

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Re: Build 24
« Reply #16 on: October 17, 2008, 07:59:12 PM »

Zorchenhimer

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Re: Build 24
« Reply #17 on: October 17, 2008, 08:04:30 PM »
Not just no but HELL no.

It's time to stop backward compatability.

+1

The old models don't look as good as the new ones.  The animations are weird looking too.

jitspoe

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Re: Build 24
« Reply #18 on: October 20, 2008, 12:21:01 PM »
Bug: It shows the pgp weapon model everytime, when i start a new map (round too? not tested.), not my "real" weapon. It is correct, if i pick up a weapon.
Tested with my homeserver ("map dome").
Ah, I forgot to test on maps where you spawn with weapons.  Thanks for the bug report.  I think I'm going to hold off making a "public" release of build 24.  I've got some new sound effects I want to get in anyway.

skitzo: r_oldmodels 0; vid_restart.  Problem solved :).  Why are you using the old models?  It's not possible to support md2 vwep without a lot of tedious work.  If you have an issue with the new models, we should work on getting that straightened out, rather than trying to support some really dated, low-poly model that doesn't even fit the bounding box properly.

Bono

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Re: Build 24
« Reply #19 on: October 20, 2008, 12:59:13 PM »
What with watch?