Author Topic: Paint Grenade problems  (Read 2073 times)

fasian

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Paint Grenade problems
« on: November 17, 2008, 06:52:58 AM »
Sometimes when u see a paint gren threw by some1 is gone and u walk into where it exploded like 1 second after u still die and sometimes u also get killed by gren when ur bhind walls. I think the paint grens need to improve.

zimtstern

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Re: Paint Grenade problems
« Reply #1 on: November 17, 2008, 09:11:33 AM »
its normal?
f.e. in blitz behind the walls

skitzo

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Re: Paint Grenade problems
« Reply #2 on: November 17, 2008, 02:33:24 PM »
there's always one last paintball that takes awhile to get out. It also goes higher in the air causing that to solve both of yours because A) it can shoot over the wall and B) because it goes higher in the air it takes longer than the rest to come down.

fasian

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Re: Paint Grenade problems
« Reply #3 on: November 18, 2008, 04:41:31 AM »
its normal?
f.e. in blitz behind the walls
there's always one last paintball that takes awhile to get out. It also goes higher in the air causing that to solve both of yours because A) it can shoot over the wall and B) because it goes higher in the air it takes longer than the rest to come down.
Thats why it needs to improve. 50th post :D

jitspoe

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Re: Paint Grenade problems
« Reply #4 on: November 18, 2008, 08:09:58 PM »
There's a feature vote for decreasing the explosion radius of grenades, but most people seem to be against it.  Not sure what other changes would "improve" it.  It shoots paint in random directions, and that's about all there is to it.

fasian

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Re: Paint Grenade problems
« Reply #5 on: November 19, 2008, 06:04:13 AM »
There's a feature vote for decreasing the explosion radius of grenades, but most people seem to be against it.  Not sure what other changes would "improve" it.  It shoots paint in random directions, and that's about all there is to it.
Hmm, ok.

Eiii

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Re: Paint Grenade problems
« Reply #6 on: November 19, 2008, 09:35:33 PM »
I think shortening the time that it actually emits balls for (or lengthening the sound) would solve what most people perceive the problem to be.

fasian

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Re: Paint Grenade problems
« Reply #7 on: November 20, 2008, 03:45:49 AM »
1

skitzo

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Re: Paint Grenade problems
« Reply #8 on: November 20, 2008, 06:35:29 AM »
I think shortening the time that it actually emits balls for (or lengthening the sound) would solve what most people perceive the problem to be.

i think you can shorten or lengthen the time of explosion in the server config.

Prime24

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Re: Paint Grenade problems
« Reply #9 on: November 20, 2008, 11:10:46 AM »
its normal, they designed these nades very well, you should learn to use them to ur advantage =]