Author Topic: new map : sand_land_b1  (Read 8180 times)

chris123

  • VM-68
  • Posts: 150
new map : sand_land_b1
« on: December 04, 2008, 08:24:50 PM »
this map has 2 flags for base a tele on boxs
-trigg3r and KrYpTo

BETA 1 PICTURES:

























 

ENJOY!!


cusoman

  • Autococker
  • Posts: 524
Re: new map : sand_land_b1
« Reply #1 on: December 04, 2008, 08:36:45 PM »
After running through this map I have to say that it is a very solid first map.

A few critiques:
-The bases should have the same things in them
-A few texturing errors that I already showed you

I hope to see you fix the errors and successfully release this map. :)

-Cusoman

chris123

  • VM-68
  • Posts: 150
Re: new map : sand_land_b1
« Reply #2 on: December 04, 2008, 09:04:42 PM »
its ok but ill fix when i get time thxfor the tips   ;)

BaNe

  • PGP
  • Posts: 24
Re: new map : sand_land_b1
« Reply #3 on: December 04, 2008, 09:21:08 PM »
i swear to god i havent played this map ;)


Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: new map : sand_land_b1
« Reply #4 on: December 04, 2008, 10:59:17 PM »
The 2nd screenshot put me way off.

Eiii

  • Autococker
  • Posts: 4595
Re: new map : sand_land_b1
« Reply #5 on: December 04, 2008, 11:00:43 PM »
Linemap: The new boxmap.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: new map : sand_land_b1
« Reply #6 on: December 04, 2008, 11:50:18 PM »

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: new map : sand_land_b1
« Reply #7 on: December 05, 2008, 12:06:06 AM »
One side as an advatage over the other....

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: new map : sand_land_b1
« Reply #8 on: December 05, 2008, 12:07:50 AM »
more....

FluKe

  • 68 Carbine
  • Posts: 477
Re: new map : sand_land_b1
« Reply #9 on: December 11, 2008, 05:53:10 PM »
this map going to beta OR NO? ???

FluKe

  • 68 Carbine
  • Posts: 477
Re: new map : sand_land_b1
« Reply #10 on: December 11, 2008, 06:12:12 PM »
ok this is bs that jitz did nothing  ok intercoursed up i :o

musickid999

  • 68 Carbine
  • Posts: 498
Re: new map : sand_land_b1
« Reply #11 on: December 11, 2008, 06:42:42 PM »
wow, you need to learn to be more patient man, not everyone goes online every single day like you.
The idea was great, but I found that the map was just a bit below average. It basically takes 5 seconds to get across the map without the big jumps, and 10 seconds to strafe jump across, as the "obstructions" don't even "obstruct" you. It's WAAAAAY too easy to line in this map. There is pretty much nothing in the middle to slow the gameplay down a bit. There is basically only one way to go (although that's acceptable), and it's really a "noob-eating" map.

UDead

  • Autococker
  • Posts: 592
Re: new map : sand_land_b1
« Reply #12 on: December 12, 2008, 10:20:29 AM »
Being inpatient and demanding jits to make this map beta will make one you look bad and make no one want to help you if all your gonna have is an attitude and demanding.

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: new map : sand_land_b1
« Reply #13 on: December 12, 2008, 02:44:01 PM »
Terrible use of lighting, try to make it look more realistic and flowing.  Textures are overused and misplaced.

Scrap this map and try again.  You learn from experience.

FluKe

  • 68 Carbine
  • Posts: 477
Re: new map : sand_land_b1
« Reply #14 on: December 12, 2008, 02:50:06 PM »
love how my bro goes on my account lol my b

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: new map : sand_land_b1
« Reply #15 on: December 12, 2008, 03:45:00 PM »
love how my bro goes on my account lol my b
of course...

by the looks of the misaligned textures, I'd say start a new map (and follow queenie's advice). Churn out a new, polished map where you can't find any errors, give it to a member to test for you, fix any errors, be patient, and then put it on the forums.. Be very critical of yourself!

musickid999

  • 68 Carbine
  • Posts: 498
Re: new map : sand_land_b1
« Reply #16 on: December 13, 2008, 11:01:38 PM »
Textures are overused and misplaced.
I don't think sand can hold up a wall like that anyway.
I hope you guys know that Nick will definitely not keep updating this map. Instead, go see the remake. *Nudge nudge, wink wink

UDead

  • Autococker
  • Posts: 592
Re: new map : sand_land_b1
« Reply #17 on: December 14, 2008, 07:49:52 AM »
ya the remake is so much better and the person who created the remake is so much nicer and more polite this this one.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map : sand_land_b1
« Reply #18 on: January 07, 2009, 06:59:19 PM »
I've attached a demo of things that need revising, though I think Rick pointed most of them out.  I've also uploaded the map to the beta server for play testing, but it looks like it's only half finished (the yellow side is missing all the ladders and things that the red side has).

Edit: Another thing I forgot to mention in the demo.  The sand texture, by default, has phong shading.  When it's used on, walls as you've used it, you really don't want that.  You should set the value to 0 on all the sand brushes.

chris123

  • VM-68
  • Posts: 150
Re: new map : sand_land_b1
« Reply #19 on: April 06, 2009, 11:35:09 AM »
ok i am finshing up on the sand_land_b2 umm if some one can tell me some more things to fix i will be happy :D