-Maybe Around the parking lot have a fence or something. so that it doesnt just "end" and go off into space
-That front grate that you can crouch through gives you "walls" into the main hall? area and the front patio. maybe take that grate out and just have an opening or something. See that much could significantly change the game ?
-Elevator doors when closed pass with the wall beside them and the textures are competing to be seen (upper level not lower)
The fence idea will work, but it kind of won't fit seeing as no building is surrounded by fencing. So the sky needs to be the end. For the most part, I can't see that being a huge deal.
The grating I can delete, but the point of it was to block visibility, do you know if I make it thinner, would it still do this "wallhack?"
Last time I looked at this map was probably a good 3-4 months ago, and I probably missed a few things back then, and passed over them today, I'll look into that.
Scale wise, you feel like a midget when you are going around. The railings are eye level and the doors are insanely tall.
The textures are a bit repetitive. Have the ceiling a different texture, at least.
Clutter! It feels really empty. If you could make use of some models, that would be great.
Not quite sure how to make it seem smaller without doing hours upon hours of remaking, so if you want, you can toss out some of the major problems, and I'll gladly work on those.
A suggestion for a ceiling would be wonderful, I tried a few textures and none of them seemed to fit.
Models, eh, I was waiting for y00tz's office type models, but alas, haven't seen much progress on that since the last time I've looked at the map.