Neat idea, probably my favourite of the maps released of late.
Couple of issues (not including those you already mentioned):
- What actually ARE the blocks that make up the mid of the map? Are they meant to be buildings? If so, why don't they have any windows or doors?
- The ceiling of the level is a few feet above the top of the 'buildings', making the VIS very odd. On the whole r_speeds are good, but they would probably be a lot better if you just lowered the sky/raised the 'buildings' so the level was properly sealed. It'd probably light quicker too.
- As you can see on the 4th screenshot, the buildings at the furthest top left and bottom right are detatched from its neighbour - possibly misaligned brush?
- Clipping the trellis so you cant double onto it kind of sucks.
- Some texture choices are a bit weird, like having external tiles show on the underside of a roof.
Other than that, pretty good. I'd like to see some other cool stuff, maybe hanging baskets and that? Either way, good job.
- Dag