Author Topic: The Villa - RiMiNi  (Read 8847 times)

RiMiNi

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The Villa - RiMiNi
« on: December 07, 2008, 02:26:10 PM »
Newmap the Villa. Had a few compiling issues with it but it sorted itself out ??? lol. Hope You Like!

Things To Fix:
-Misaligned Blue Barrel Top
-Add Lighting in Mid Pink Building
-Get White-Flag Working
-Bad Field --> minbuild - 20

ss [not updated from _b1] :





Beta 1: http://www.megaupload.com/?d=GTEIIKBE

Beta 2: http://rapidshare.com/files/173761940/villa_b2.zip.html

Beta 3:
http://www.zshare.net/download/5298231851c06467/
http://www.megaupload.com/?d=3R8DEMG6

Beta 4:
http://www.zshare.net/download/5303531582d0efe1/
http://www.megaupload.com/?d=KE6VO3D8

Beta 5:

Mirror 1 - http://www.zshare.net/download/53962490844a678a/

Mirror 2 - http://www.megaupload.com/?d=5W9X8JW3
« Last Edit: February 06, 2009, 05:12:49 PM by RiMiNi »

DrRickDaglessMD

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Re: Newmap: The Villa - RiMiNi
« Reply #1 on: December 07, 2008, 03:25:40 PM »
Neat idea, probably my favourite of the maps released of late.

Couple of issues (not including those you already mentioned):

 - What actually ARE the blocks that make up the mid of the map? Are they meant to be buildings? If so, why don't they have any windows or doors?
 - The ceiling of the level is a few feet above the top of the 'buildings', making the VIS very odd. On the whole r_speeds are good, but they would probably be a lot better if you just lowered the sky/raised the 'buildings' so the level was properly sealed. It'd probably light quicker too.
 - As you can see on the 4th screenshot, the buildings at the furthest top left and bottom right are detatched from its neighbour - possibly misaligned brush?
 - Clipping the trellis so you cant double onto it kind of sucks.
 - Some texture choices are a bit weird, like having external tiles show on the underside of a roof.

Other than that, pretty good. I'd like to see some other cool stuff, maybe hanging baskets and that? Either way, good job.

- Dag

RiMiNi

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Re: Newmap: The Villa - RiMiNi
« Reply #2 on: December 07, 2008, 03:37:29 PM »
1. - What actually ARE the blocks that make up the mid of the map? Are they meant to be buildings? If so, why don't they have any windows or doors?
2. - The ceiling of the level is a few feet above the top of the 'buildings', making the VIS very odd. On the whole r_speeds are good, but they would probably be a lot better if you just lowered the sky/raised the 'buildings' so the level was properly sealed. It'd probably light quicker too.
3. - As you can see on the 4th screenshot, the buildings at the furthest top left and bottom right are detatched from its neighbour - possibly misaligned brush?
4. - Clipping the trellis so you cant double onto it kind of sucks.
5. - Some texture choices are a bit weird, like having external tiles show on the underside of a roof.

1. They are buildings. I will get to putting some windows and doors on. :)
2. Easy fix
3. No that was purposely left with a space. Mainly for the purpose of being able to shoot down there, if you wanna lol
4. When I lower the sky/raise the buildings I'll reconsider that. I just didnt like that when on the roof you could see right across the map, but ceiling change would fix that
5. That'll be fixed. Any other examples of odd texture choices?
« Last Edit: December 09, 2008, 04:01:57 PM by RiMiNi »

DrRickDaglessMD

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Re: Newmap: The Villa - RiMiNi
« Reply #3 on: December 07, 2008, 04:32:12 PM »
Well, I'm of the opinion that the textures of a map should fit the theme and atmosphere at the utmost- for the most part villa_b1 does this well (thanks to all the mediterranean textures in the CTP), but there are a number of buildings that have pretty unlikely brick textures, including the very high wall that goes round the outside of the map. Basically all the surfaces with the yellowy bricks or the large sandstone grit or marble bricks don't really fit the theme of the map, in my opinion.

If I making this map, I'd spend some time looking for and making textures that fit the style. Look at photos like:



or something like that. Just a suggestion anyway, thats how I might go about it.

- Dag

ViciouZ

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Re: Newmap: The Villa - RiMiNi
« Reply #4 on: December 07, 2008, 04:59:51 PM »
What is with the rush of maps released on sunday evenings? I suppose people have been working over the weekends and want to get a release out the door...

Anywho, it looks awesome. I really like the uses of the CTP, but I have to agree with what Dagless said about the "buildings", they are all currently squareish so you might want to change that when you add the doors in. Other than that, looks great :D

RiMiNi

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Re: Newmap: The Villa - RiMiNi
« Reply #5 on: December 07, 2008, 08:59:05 PM »
:( i can't see your pic dag

IronFist

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Re: Newmap: The Villa - RiMiNi
« Reply #6 on: December 07, 2008, 09:18:17 PM »
:( i can't see your pic dag

http://i.pbase.com/u49/swmoorey/large/34862403.UploadSpanishStreet.jpg

Like he says, the walls/"buildings" lack any features. Putting a rim on the walls would be a good start.

Unibonger made a map similar to this, but I can't seem to find it.

y00tz

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Re: Newmap: The Villa - RiMiNi
« Reply #7 on: December 07, 2008, 09:26:50 PM »
Looks good.

RiMiNi

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Re: Newmap: The Villa - RiMiNi
« Reply #8 on: December 07, 2008, 09:47:37 PM »
http://i.pbase.com/u49/swmoorey/large/34862403.UploadSpanishStreet.jpg

Like he says, the walls/"buildings" lack any features. Putting a rim on the walls would be a good start.

Unibonger made a map similar to this, but I can't seem to find it.


rofl. i get a forbidden "error" come up :x

DrRickDaglessMD

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Re: Newmap: The Villa - RiMiNi
« Reply #9 on: December 08, 2008, 08:40:59 AM »
yeah me too occasionally, a bit weird - probably on account of my naughty hotlinking. Perhaps if you refresh a bit?

Anyways, the picture isn't that important, I'm sure you get the gist of it - some nice mediterranean windows and doors, shutters and small balconies.

It just occured to me that there is a counterstrike map that might help:



You could acheive the metal balconies (which would look neat IMO) with some pretty basic alpha masked textures.

- Dag

Laged

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Re: Newmap: The Villa - RiMiNi
« Reply #10 on: December 08, 2008, 11:10:58 AM »
rofl. i get a forbidden "error" come up :x

Put a ? in the end of the url :P

RiMiNi

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Re: Newmap: The Villa - RiMiNi
« Reply #11 on: December 08, 2008, 02:33:38 PM »
good call laged :]

ok thanks dag. i will start working on that :D

i_am_a_pirate

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Re: Newmap: The Villa - RiMiNi
« Reply #12 on: December 08, 2008, 03:37:20 PM »
3rd screenshot barrel has a misaligned texture for the top of the barrel :D looks like toy didn't lock it.

great map from the screenies - I'll jump onto my main computer and play it!

RiMiNi

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Re: Newmap: The Villa - RiMiNi
« Reply #13 on: December 08, 2008, 04:35:01 PM »
Hence the "things to fix" in my first post..

eMo

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Re: Newmap: The Villa - RiMiNi
« Reply #14 on: December 08, 2008, 05:52:53 PM »
j'taime

y00tz

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Re: Newmap: The Villa - RiMiNi
« Reply #15 on: December 08, 2008, 11:35:43 PM »

y00tz

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Re: Newmap: The Villa - RiMiNi
« Reply #16 on: December 08, 2008, 11:38:05 PM »
Possible textures:


edit: added the balcony.tga texture I created for your map

edit2:  wow, Dag chimed in with similar crits, guess I should have read first.

UDead

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Re: Newmap: The Villa - RiMiNi
« Reply #17 on: December 09, 2008, 05:42:59 AM »
nice map for looking at the screen shots i like so far, keep working and doing a good job.

KnacK

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Re: Newmap: The Villa - RiMiNi
« Reply #18 on: December 09, 2008, 07:24:43 AM »
+1 for y00tz's additions

DrRickDaglessMD

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Re: Newmap: The Villa - RiMiNi
« Reply #19 on: December 09, 2008, 09:26:58 AM »
y00tz, I <3 U.

- Dag