Nice work. Sorry I didn't get around to checking this sooner. There are a few things you should really fix before making this final, though.
#1 - All models referenced in the map should use .md2 extension, not .skm. Even though it uses skm models, if you use .skm, it will just download the skm file but not the .skp file, then it will crash because it has no pose file. In short, nobody will be able to download your map off of the game servers if they don't already have the models.
#2 - The "requiredfiles" field should have the scripts files in there, as those won't download automatically. The skm/skp files will if you set the func_models up correctly (see above).
#3 - High resolution textures should be put in the hr4 directory, and you should have low-res versions in the main directory. Looks like you did this correctly with a couple files, but most of the textures are high-res straight up then scaled down in the editor. This is bad for a couple reasons. Scaling textures down increases the lightmap resolution and the amount polygons get chopped up (and thus decreases performance), and players who don't have systems that can handle high-res textures are forced to use them.
Also, try to get rid of all those stupid thumbs.db files before packaging the map (Pet peeve of mine. I hate useless junk cluttering up directories).
Have you done any play testing with this? I'd hate to see a decent looking map never gain popularity because of gameplay issues. I've uploaded it to the beta server, but you should really fix the model entities, or it will crash everybody who tries to download it.
I've also attached a demo with some other suggestions for revisions.