Author Topic: Patch: Local Statistic Tracking  (Read 7736 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Patch: Local Statistic Tracking
« Reply #20 on: January 20, 2009, 10:32:42 PM »
I got 4 grabs and 0 caps, and my stats were 1.#J:1, hehe, but that's a minor bug.  Good work.  This will be in the next build.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Patch: Local Statistic Tracking
« Reply #21 on: January 21, 2009, 11:24:53 PM »
Found another small bug.  If there are no profiles on the computer and you use "localstats" it spits back a command not found error.  Might be useful if it said you had to be logged in or something.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Patch: Local Statistic Tracking
« Reply #22 on: January 22, 2009, 04:42:02 AM »
It's designed to be like that, it only registers the commands if the system loads correctly, and isn't loaded until you log in.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Patch: Local Statistic Tracking
« Reply #23 on: January 22, 2009, 12:51:15 PM »
But a nice "Login stupid!" message would be nice if they weren't logged in.  :P

Garrett

  • Autococker
  • Posts: 1372
Re: Patch: Local Statistic Tracking
« Reply #24 on: January 28, 2009, 03:04:54 PM »
Would I be a good for a database to be created so the local info could be uploaded for the public to see?  I could do one in java.  I need practice at it.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Patch: Local Statistic Tracking
« Reply #25 on: January 28, 2009, 05:13:37 PM »
Would I be a good for a database to be created so the local info could be uploaded for the public to see?  I could do one in java.  I need practice at it.
I'm not sure if that's a good idea.  Client-side stats are easy to fake, so they wouldn't hold much meaning, and I despise java. :)

Garrett

  • Autococker
  • Posts: 1372
Re: Patch: Local Statistic Tracking
« Reply #26 on: January 28, 2009, 05:53:51 PM »
True about the faking part.  I like java but, my opinion will likely change once I learn c/c++/c#.

Eiii

  • Autococker
  • Posts: 4595
Re: Patch: Local Statistic Tracking
« Reply #27 on: January 28, 2009, 06:09:18 PM »
Why do the stats have to hold any meaning? If the stats system has significant meaning then people will only try harder to game it. My ideal system would be server side, but it would also allow the user to reset their stats whenever they'd like to, but client side works just fine for that too.

Garrett

  • Autococker
  • Posts: 1372
Re: Patch: Local Statistic Tracking
« Reply #28 on: January 28, 2009, 10:02:51 PM »
I never understood stats tracking.  With stats tracking, people just try to find ways to make their stats look better.  People should know how good you are by how you play, not how your stats look.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Patch: Local Statistic Tracking
« Reply #29 on: January 29, 2009, 11:09:55 AM »
I never understood stats tracking.  With stats tracking, people just try to find ways to make their stats look better.  People should know how good you are by how you play, not how your stats look.
Another reason it probably shouldn't be made public.  People would probably spawn camp on the speed servers for 8 hours a day to rack up kills.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Patch: Local Statistic Tracking
« Reply #30 on: January 29, 2009, 11:20:38 AM »
Another reason it probably shouldn't be made public.  People would probably spawn camp on the speed servers for 8 hours a day to rack up kills.

No problem, if it works only on a "certificated" server. Means a server with special settings and (finished) maps.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Patch: Local Statistic Tracking
« Reply #31 on: May 13, 2009, 07:40:58 AM »
U work on it anymore?

If yes, it would be nice if u could add the weapon stats.