Author Topic: Some sort of paintrifle with longer accurate range.  (Read 8371 times)

RoBbIe

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Re: Some sort of paintrifle with longer accurate range.
« Reply #20 on: January 31, 2009, 02:16:28 PM »
ah must not have been that gun then =P. But i did find 1

vague312

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Re: Some sort of paintrifle with longer accurate range.
« Reply #21 on: January 31, 2009, 02:43:59 PM »
If you want range get a tippmann flatline or a flatline autococker.

Dont run your marker past 300fps. Its a lawsuit waiting to happen.

idias

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Re: Some sort of paintrifle with longer accurate range.
« Reply #22 on: January 31, 2009, 03:42:07 PM »
ah must not have been that gun then =P. But i did find 1

Must? If you found it you should know if ti was or not.

No more weapons will be added to this game so stop asking. Knack would you do the honours of locking this thread?

Stop posting about new guns...if there are any new guns coming you will know. There is absolutely no need for that.

wafflez205

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Re: Some sort of paintrifle with longer accurate range.
« Reply #23 on: February 01, 2009, 01:32:32 AM »
I will make this clear: NO MORE WEAPONS WILL BE MADE FOR THIS GAME! JITS HAS THE WEAPONS BALANCED FOR FAIR PLAY

Justinph5

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Re: Some sort of paintrifle with longer accurate range.
« Reply #24 on: February 04, 2009, 07:44:56 PM »
any more clarity for the post count? at least make them meaningful.

Playah

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Re: Some sort of paintrifle with longer accurate range.
« Reply #25 on: February 05, 2009, 10:42:27 AM »
As for new guns, i'd rather consider a new gun similar to the pgp but with balls flying at autococker ballspeed AND an autococker-based one with pgp shoot-interval.

i_am_a_pirate

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Re: Some sort of paintrifle with longer accurate range.
« Reply #26 on: February 06, 2009, 03:31:04 PM »
Why dont we just get a paintball-grenade-rocket-fire-bazooka-launcher while we're at it??!!

lekky

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Re: Some sort of paintrifle with longer accurate range.
« Reply #27 on: February 08, 2009, 10:27:41 AM »
Are we talking about real paintball, or this game?

All this talk about getting hit by a ball would kill you.. What? I think a long range  sniper-type weapon would be a cool addition, and give a different edge to many a match.

RoBbIe

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Re: Some sort of paintrifle with longer accurate range.
« Reply #28 on: February 10, 2009, 07:18:21 AM »
LOL please think about this gaame before saying ''oh oh i want to snipe like cod and halo'' but think THIS GAME YOU GO SO FAST AND GET ACROSS MUST MAPS IN MATTER OF 30 SEC OR SO AND HOW YOU GOING TO SNIPE SOmeone goin 100 mph i mean really....

wafflez205

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Re: Some sort of paintrifle with longer accurate range.
« Reply #29 on: February 11, 2009, 05:20:28 PM »
they will be 100M away before the paintball reaches where they were

lilb990

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Re: Some sort of paintrifle with longer accurate range.
« Reply #30 on: February 12, 2009, 03:41:01 PM »
LOL please think about this gaame before saying ''oh oh i want to snipe like cod and halo'' but think THIS GAME YOU GO SO FAST AND GET ACROSS MUST MAPS IN MATTER OF 30 SEC OR SO AND HOW YOU GOING TO SNIPE SOmeone goin 100 mph i mean really....


I can't believe i'm saying this but i agree with Robbie how in the world would you snipe someone going at that speed...

SuperMAn

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Re: Some sort of paintrifle with longer accurate range.
« Reply #31 on: February 12, 2009, 10:37:46 PM »
PGP + Steel barrel = SNIPER RIFLE

wafflez205

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Re: Some sort of paintrifle with longer accurate range.
« Reply #32 on: February 13, 2009, 06:46:57 PM »
or you can just shut up and play the game it was meant to be played

rafalluz

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Re: Some sort of paintrifle with longer accurate range.
« Reply #33 on: February 15, 2009, 11:48:01 AM »
How about an external tool to replace existing weapons on demand?

You couyld set things like:
Velocity
ROF
Number of pellets
Spread

and maybe even load a new model of gun if got one.

 So if anyone wants to create their own weapons, they're free to do so. I know games that are using this approach (Liero, probably Q3, maybe not appearance-wise, but certainly shooting wise) and it would stop any topics "MAKE NEW GUNS!" in their tracks. I certainly would like one to play to create eg. paintball shotgun.

i_am_a_pirate

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Re: Some sort of paintrifle with longer accurate range.
« Reply #34 on: February 15, 2009, 01:17:17 PM »
You couyld set things like:
Velocity
ROF
Number of pellets
Spread
IMO, no. This would take quite a lot of work. a) to stop hackers just putting it on the best settings (cos im presuming you wont b able to have an autococker spraying 10000 paintballs in every shot every 0.01 secs).
b) because it would require a heck of a lot of calculating by the server to tell what gun it is you're using and alll it's properties, for every person (I think!)
c) it would need an even more complicated GLS to compensate, and all the settings would have to be stored on a server to make it even slightly unhackable.
And i expect i've just said the biggest load of excrement in my life

rafalluz

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Re: Some sort of paintrifle with longer accurate range.
« Reply #35 on: February 15, 2009, 02:02:01 PM »
That was rather constructive, but pardon?

It would be totally server side setting as I can tell from q3. One setting on the server, everyone share it. So noone can get better weapons than others.

And this would be just 4x8 = 32 numbers to send in the beginning of the game, if nondefault + models if there are any new.

And obviously editor would need to set some reasonable bounds at values of these variables, as eg. you really don't need too many pellets at once, maybe 4 or 8 would be max,
« Last Edit: February 15, 2009, 02:24:46 PM by rafalluz »