Not releasing the client just yet, but there is a build 25 test server up here: 70.85.9.178:27005 (or dplogin.com:27005). You will need the build 24 client to connect, as it has vwep enabled.
Some of the changes on the server side:
- Smoke grenade sound effects. 11:07 PM 10/19/2008 (won't be available until build 25 client is released).
- Optimizations, rearranged some weapon code. 11:25 PM 10/23/2008
- Made observer mode not spaz respawn while holding down the fire button (only respawns once per click - same for chasecam modes). 1:06 AM 10/24/2008
- Fixed crash with large MOTD files. 8:20 PM 10/25/2008
- Changed some of the cheat checking commands so people don't inadvertantly type them in the console. 1:45 PM 11/1/2008
- Fixed "Unknown" gametype in stdlogs for TDM. 11:46 PM 11/5/2008
- Siege should correctly log round ends. 1:41 AM 11/8/2008
- Siege round ends now use the event system for improved bandwith. 1:43 AM 11/8/2008
- Fixed target_speaker to not use wait key the first time when start on spawnflag set. 1:05 AM 11/9/2008
- Made it so you can add a death message to trigger_hurt with the "message" key. 2:13 PM 11/14/2008
Client features will include:
- Made the same footstep sound not play twice (or more) in a row, as that sounds weird. 1:37 AM 11/8/2008
- Started on surface specific footstep sounds. Snow textures and w_metal1 will make a new stepping sound. 6:39 PM 1/20/2009
- "localstats" command. (ViciouZ)
- OGG Vorbis music support. Put some .ogg files in paintball2/pball/music to test it out. (QuDos, ViciouZ)
- "menu_reload" command for advanced menu features (Zorchenhimer)
- Password dialog for connecting to passworded servers. (Zorchenhimer, ViciouZ)
Edit: Client test build now available here:
Update:
http://digitalpaint.epicfail.us/files/paintball2_build025_update_pretest2.exeFull:
http://digitalpaint.epicfail.us/files/paintball2_build025_full_pretest1.exe