On the build numbers: Every time there's a code change, I need to increase the build number, otherwise how will I tell them apart? If I make a build 25, which has a bug, then fix it, if I make another build 25, and somebody reports that bug again, how will I know if they're using an old version of build 25, or if the bug still exists? I don't see how it matters if the versions are done like 2.5 or 2.0.0.25 or whatever. Bigger number = newer version. You should be using whatever is the biggest number. Right now, that's build 25.
This build is Ugh.
I use oldmodels, and I'm pretty sure almost half of dp uses them as well.
The vwep is attached to their crouch... The death animations are funneyz. When you die, you don't fall over half the time. You just crouch down holding your gun.... and then disappear.
Also found out that, in DM mode... When you get shot and Fall over... You can shoot the opposing player back.
And I can't Log in almost half the time. Which causes me to get kicked from servers as well.
I don't have time to continue support for the old models. They were never very high quality to begin with, so I'm not sure why people are so attached to them. You've had, what, several years to get used to the new models and provide feedback? The death animations should still play regardless of which models you're using, though. I haven't been able to reproduce this bug, even when I enable the old models. Could you record a demo?
The shoot when dead DM bug has been fixed for the next build.
The login issues have nothing to do with the client build. It's an issue with the login server being overloaded.