C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp oito_b3_2
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 oito_b3_2
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.map
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (1)
writing C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.prt
Writing C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
1 seconds elapsed
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis oito_b3_2
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 oito_b3_2
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.prt
2254 portalclusters
7877 numportals
0...1...2...3...4...5...6...7...8...9... (2)
0...1...2...3...4...5...6...7...8...9... (1706)
Average clusters visible: 381
Building PHS...
Average clusters hearable: 1689
visdatasize:907639 compressed from 1298304
writing C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
1709.0 seconds elapsed
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -chopcurve 128 oito_b3
_2
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball -chopcurve 128 oito_b3_2
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
-chopcurve set to 128.0 (curve surface patch size)
----- Load BSP File -----
reading C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (73)
0...1...2...3...4...5...6...7...8...9... (117)
0...1...2...3...4...5...6...7...8...9... (2)
----- Save BSP File -----
writing C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
----- Time -----
213 seconds elapsed
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap oito_b3_2
C:\bsp\pball2\quake2\pball\mapfiles>copy oito_b3_2.bsp c:\games\paintball2\pball
\maps\inprogress
1 file(s) copied.
C:\bsp\pball2\quake2\pball\mapfiles>c:
C:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2
C:\Games\Paintball2>pause
Press any key to continue . . .
Terminate batch job (Y/N)? N
C:\Games\Paintball2>paintball2 +map inprogress/oito_b3_2