I think I liked the paths in the first beta better. You've dropped the number of paths from 3 down to 2, and the high path is more cumbersome to travel with all the large steps/cliffs plus the rotating bridge. Before you had a quick path that was slowed down by the rotating bridge, so it kind of made it even. Now there's almost no point in taking the high path, especially with the flag down low. Perhaps you could put the flag on the bridge? Not really a fan of 3 flag maps, since you capture the center flag at your own base.
If you stick with just 2 paths, you should at least make the high path a ramp, especially since it looks like you're supporting pong mode. The scoring area should be larger, too (in pong mode, at least). Also, you should have a lot more than just 4 spawns, in case it comes up on a crowded server, and I'd make them start near the base facing the exits, rather than against the wall facing the base.
The new version is up on the beta server for testing.