Author Topic: still no sound fix?  (Read 1690 times)

billybag

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still no sound fix?
« on: February 23, 2009, 01:14:31 PM »
I installed this game a year or two ago and because of the /dev/dsp: Device or resource busy sound problem and the fact that i could not, at all, find a fix, i uninstalled it.

I figured today i would give it ago again... maybe the developers fixed things... maybe someone found a fix... but that does not seem to be the case at all.

What is the deal here?

ViciouZ

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Re: still no sound fix?
« Reply #1 on: February 23, 2009, 01:17:52 PM »
Basically, something you have running is probably using OSS. Try closing any music players before running the game. If all else fails, try typing "snd_driver alsa;snd_restart" into the console - the ALSA driver is buggy and may not work well, if at all.

billybag

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Re: still no sound fix?
« Reply #2 on: February 23, 2009, 01:30:43 PM »
That is a new one. Didn;t seem tow ork though. snd_driver doesn;t seem to be a proper command.... i am typing this in terminal. Should this be appended to the launch game command?

ViciouZ

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Re: still no sound fix?
« Reply #3 on: February 23, 2009, 01:32:15 PM »
Sorry, I meant the in-game console :)

billybag

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Re: still no sound fix?
« Reply #4 on: February 23, 2009, 01:42:24 PM »
didnt work. i went into audo after to try and apply settings and snd_restart.so didnt exist. i also eventually (after hitting apply a lot) got this error while using the game through DJL (i am running the game through this because it comes in very helpful when trying to fix these types of things)

billybag

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Re: still no sound fix?
« Reply #5 on: February 23, 2009, 01:42:40 PM »
forgot to give you the error, whhops


Error with digitalpaintball.
Here is the error string:


Paintball 2 -- Version 2.0
execing configs/config.cfg
Console initialized.

------- sound initialization -------
LoadLibrary("./snd_alsa.so")
Initializing ALSA Sound System
Period size: 2048
Buffer size: 8192
Stereo: 1
Samples: 16384
Samplepos: 0
Samplebits: 16
Submission_chunk: 4096
Speed: 48000
Sound sampling rate: 48000
------------------------------------
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.22
Failed to load "libGL.so", trying "libGL.so.1.2"
Failed to load "libGL.so.1.2", trying "libGL.so.1"
Using libGL.so.1 for OpenGL...
Initializing OpenGL display
...setting fullscreen mode 2...

Suggestion, install the lib LoadLibrary(", version not found.

For more information, you can go to the menu 'Information/Show games's output'

ViciouZ

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Re: still no sound fix?
« Reply #6 on: February 23, 2009, 02:04:18 PM »
So you don't get any sound at all like that? That's odd. I usually get at least buggy sound using the alsa driver.

Sorry to ask this again, but are you running any programs that may be using audio while attempting to run the game?

billybag

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Re: still no sound fix?
« Reply #7 on: February 23, 2009, 02:10:31 PM »
No i am not. And no sound at all. This was a really common problem a while ago. A lot of people were having the issue but it seems that everyone gave up and never came back or maybe they found a fix.

ViciouZ

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Re: still no sound fix?
« Reply #8 on: February 23, 2009, 02:11:18 PM »
Which distribution are you using?

jitspoe

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Re: still no sound fix?
« Reply #9 on: February 23, 2009, 02:19:29 PM »
Have you tried running the windows version in Wine?  For whatever reason, that often seems to work better.