Author Topic: Paintball2 dmflags?  (Read 1660 times)

Kainn75

  • PGP
  • Posts: 21
Paintball2 dmflags?
« on: May 02, 2003, 12:09:34 AM »
Is there a list of the dmflags for the standalone version?

Eiii

  • Autococker
  • Posts: 4595
What??????
« Reply #1 on: May 02, 2003, 05:12:29 AM »
dmflags???

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Paintball2 dmflags?
« Reply #2 on: May 05, 2003, 11:15:47 PM »
It doesn't have dmflags.  Somewhere there's a list of cvars... I'm not sure if it got included with the standalone release or not.

We really need to get this site all in order...  Yeah, that's what we need. :)

Mr_MoFo

  • PGP
  • Posts: 27
Re: Paintball2 dmflags?
« Reply #3 on: July 12, 2003, 06:46:17 AM »
what are dmflags ?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Paintball2 dmflags?
« Reply #4 on: July 13, 2003, 05:22:36 PM »
dmflags is a kind of confusing variable used in standard quake2 deathmatch.  It controlled things like falling damage, friendly fire, weapon stay, infinite ammo, and other things of a similar nature.

http://www.wiseup.org/tools/flagulator/

Mr_MoFo

  • PGP
  • Posts: 27
Re: Paintball2 dmflags?
« Reply #5 on: July 13, 2003, 06:19:21 PM »
ohhhh... like how they set the errr grenades to kill urself in paintball on sum servers

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Paintball2 dmflags?
« Reply #6 on: July 13, 2003, 08:42:14 PM »
dmflags are for traditional quake2 deathmatch servers, not paintball.  Paintball uses a whole bunch of variables so it makes it a little less confusing, like "ffire" for friendly fire (all weapons), or "grenadeffire" to enable friendly fire for grenades (also allows you to kill yourself).

Eiii

  • Autococker
  • Posts: 4595
Re: Paintball2 dmflags?
« Reply #7 on: July 14, 2003, 06:26:04 AM »
killing myself w/ grenades....i've done that 10 times too many. ;D